Apple Assembly Line
Volume 1 -- Issue 8May 1981

In This Issue...

Save Your Fingers, Save Your Eyes

Remember that all the source programs which appear in the Apple Assembly Line are available on disk, ready to assembly with the S-C Assembler II Version 4.0. Every three months I collect it all on a Quarterly Disk, and you can get it for only $15. QD#1 covers AAL issues 1-3 (October thru December 1980), and QD#2 covers AAL issues 4-6 (January thru March 1981). QD#3 will be out at the end of May, covering issues 7-9. Some AAL subscribers have chosen to set up a standing order for the Quarterly Disks, so they get them as soon as they are ready.

Not only does it save you a lot of typing time. You also are saved the hours you might spend looking for the inadvertant changes you made while you typed!

Another Utility from RAK-WARE

Bob Kovacs is sure keeping busy! Last month he announced the Cross Reference Utility which works with your S-C ASSEMBLER II source programs. This month he has a Global Search & Replace Utility ready (see his ad on page 4). It is a nice companion to his disassembler, because it gives you a fast way to change all the labels made up by the disassembler into meaningful names.

If You Need Disks...

For a limited time, I am able to offer you a good price on Verbatim DataLife disks. These are bulk packaged, 20 to a pack, with no labels and with white sleeves. They are the same ones I use myself. I will send you a package of 20 for only $50.


Hi-Res SCRN Function for ApplesoftBob Sander-Cederlof

Apple's Lo-Res graphics capability includes a SCRN(X,Y) function, to determine the color currently on the screen at the given X,Y point. For some reason they did not provide the corresponding HSCRN(X,Y) function for Hi-Res graphics.

The following program implements the HSCRN function using the "&" character. If you write the statement "& HSCRN (A=X,Y)", this program will store either a 1 or a 0 into the variable A. The value 0 will be stored in A if there is not a spot plotted at X, Y; the value 1 will be stored if there is a spot.

Note that HPLOT(X,Y) may not result in a spot being plotted at X,Y; it depends on the HCOLOR you have set. If the HCOLOR is white, a spot will always be plotted; if it is black, a spot will always be erased; the other four colors may or may not plot a spot, depending on position and color.

The &HSCRN statement does not return the actual color, because that is MUCH more difficult to determine. The actual color depends on: whether the adjacent spots are on or off; whether X,Y is in an even or odd byte; whether X,Y is in an even or odd bit; and whether the sign bit of the byte is on or off. If you decide to add the capability to return a color value (0-7), send me a copy for this newsletter!

 1000  *---------------------------------
 1010  *      HI-RES SCRN FUNCTION
 1020  *
 1030  *      & HSCRN( A=X,Y )
 1040  *      X,Y DEFINES THE SPOT
 1050  *      A RECEIVES 0 OR 1
 1060  *---------------------------------
 1070         .OR $300
 1080         .TF B.HIRES SCRN
 1090  *---------------------------------
 1100  AMPERSAND.VECTOR    .EQ $3F5
 1110  *---------------------------------
 1120  CHRGET              .EQ $00B1
 1130  CHRGOT              .EQ $00B7
 1140  SYNCHR              .EQ $DEC0
 1150  SYNTAX.ERROR        .EQ $DEC9
 1160  PTRGET              .EQ $DFE3
 1170  SNGFLT              .EQ $E301
 1180  HPOSN               .EQ $F411
 1190  HFNS                .EQ $F6B9
 1200  *---------------------------------
 1210  VALUE.TYPE          .EQ $11
 1220  HPNTR               .EQ $26
 1230  HMASK               .EQ $30
 1240  FORMULA.PNTR        .EQ $85
 1250  *---------------------------------
 1260  TOKEN.EQUALS        .EQ $D0
 1270  TOKEN.SCRN          .EQ $D7
 1280  *---------------------------------
 1290  *      SETUP AMPERSAND VECTOR
 1300  *---------------------------------
 1310  SETUP  LDA #$4C     JMP OPCODE
 1320         STA AMPERSAND.VECTOR
 1330         LDA #HSCRN
 1340         STA AMPERSAND.VECTOR+1
 1350         LDA /HSCRN
 1360         STA AMPERSAND.VECTOR+2
 1370         RTS
 1380  *---------------------------------
 1390  *      HSCRN FUNCTION
 1400  *---------------------------------
 1410  HSCRN  LDA #'H      TEST FOR "HSCRN("
 1420         JSR SYNCHR        FIRST LETTER "H"
 1430         LDA #TOKEN.SCRN   AND THEN TOKEN "SCRN("
 1440         JSR SYNCHR
 1450         JSR PTRGET   SCAN THE VARIABLE NAME
 1460         STA FORMULA.PNTR  SAVE ITS POINTER ADDRESS
 1470         STY FORMULA.PNTR+1
 1480         LDA #TOKEN.EQUALS CHECK FOR "="
 1490         JSR SYNCHR
 1500         LDA VALUE.TYPE+1  SAVE VARIABLE TYPE ON STACK
 1510         PHA
 1520         LDA VALUE.TYPE
 1530         PHA
 1540         JSR HFNS     SCAN "X,Y" EXPRESSIONS
 1550         JSR HPOSN    SET UP BASE, Y-REG, AND MASK
 1560         JSR CHRGOT   CHECK FOR FINAL ")"
 1570         CMP #')
 1580         BNE .2       SYNTAX ERROR IF NOT THERE!
 1590         JSR CHRGET   POSITION FOR NEXT STATEMENT
 1600         LDA HMASK    ISOLATE SPOT AT X,Y
 1610         AND (HPNTR),Y
 1620         BEQ .1       SPOT IS OFF, RETURN ZERO
 1630         LDA #1       SPOT IS ON, RETURN 1
 1640  .1     TAY
 1650         JSR SNGFLT   CONVERT BYTE TO REAL VALUE
 1660         JMP $DA5B    STORE IN VARIABLE, AND KEEP GOING!
 1665  *---------------------------------
 1670  .2     JMP SYNTAX.ERROR


      5 PRINT CHR$(4)"BLOAD B.HIRES SCRN": CALL 768
     10 HGR: HCOLOR=3: HPLOT 0,0
     20 FOR I=1 TO 10
     30 X=RND(1)*40: Y=RND(1)*40
     40 HPLOT TO X,Y: NEXT
     60 FOR X=0 TO 39: FOR Y=0 TO 39
     70 & H SCRN(A=X,Y): COLOR=15*A
     80 PLOT X,Y: NEXT: NEXT
     90 POKE -16298,0
    100 GET A$: POKE -16297,0: GET A$: GOTO 90

Conquering Paddle JitterBrooke Boering

A well-known problem with the paddles supplied with the Apple (at least they USED to be supplied!) concerns their tendency to rock back and forth between two adjacent values. "Jittering" like this can cause problems unless accuracy is unimportant, or unless the effect is somehow pleasing.

One solution to the jitter problem is to force the new paddle reading to move at least two increments from the prior reading. This words, but at the price of lower resolution. Also, it can have subtle side-effects.

A better solution is to keep track of the previous direction of movement, and enforcing the "rule of two" only if the direction is reversed.

The following program demonstrates my solution. It is set up to work with Applesoft, but it would be rather simple to make it directly callable from your own assembly language routines. To use from Applesoft, POKE the paddle number (0-3) at 768, CALL 770, and read the paddle value with PEEK(769).

I set up the following Applesoft program to test the routine, and to compare it with normal paddle readings:

     10 POKE 768,0:CALL 770:PRINT PEEK(769):GOTO10
     20 PRINT PDL(0):GOTO20

I typed RUN 20 and set the paddle to a jittery position. Then I typed control-C and RUN 10 to test the smoothing subroutine. The program really works!

 1000  *---------------------------------
 1010  *      PADDLE JITTER SMOOTHER
 1020  *
 1030  *      POKE 768,<PADDLE NUMBER>   0, 1, 2, OR 3
 1040  *      CALL 770
 1050  *      P=PEEK(769)   PADDLE VALUE 0-255
 1060  *---------------------------------
 1070  MON.PREAD  .EQ $FB1E SUBROUTINE TO READ PADDLE
 1080  *---------------------------------
 1090         .OR $300
 1100  *---------------------------------
 1110  PADDLE.NUMBER       .BS 1
 1120  PADDLE.VALUE        .BS 1
 1130  *---------------------------------
 1140  PADDLE.JITTER.SMOOTHER
 1150         LDA PADDLE.NUMBER
 1160         AND #3       BE CERTAIN 0>=PDL#>=3
 1170         TAX
 1180         JSR MON.PREAD READ PADDLE VALUE
 1190         TYA          SAVE IN A-REG TOO
 1200         CPY PADDLE.VALUE.1
 1210         BEQ .8       SAME, RETURN THIS VALUE
 1220         LDX PADDLE.VALUE.1  DETERMINE PREVIOUS DIRECTION
 1230         CPX PADDLE.VALUE.2
 1240         BCS .2       IT WAS INCREASING
 1250  *---------------------------------
 1260  *   IT WAS DECREASING...
 1270  *---------------------------------
 1280         CPY PADDLE.VALUE.1  WHAT IS CURRENT DIRECTION?
 1290         BCC .6       STILL DECREASING, SO ACCEPT IT
 1300         DEY          SEE IF ONLY 1 STEP
 1310         BCS .5       ...ALWAYS
 1320  *---------------------------------
 1330  *   IT WAS INCREASING...
 1340  .2     CPY PADDLE.VALUE.1  DETERMINE CURRENT DIRECTION
 1350         BCS .6       STILL INCREASING, SO ACCEPT IT
 1360         INY          SEE IF ONLY 1 STEP
 1370  *---------------------------------
 1380  *   REVERSED DIRECTION
 1390  *---------------------------------
 1400  .5     CPY PADDLE.VALUE.1  IF SAME NOW, IGNORE IT
 1410         BNE .6       USE NEW VALUE
 1420         TXA          USE PREVIOUS VALUE
 1430         BCS .8       ...ALWAYS
 1440  *---------------------------------
 1450  *   ACCEPT NEW READING
 1460  *---------------------------------
 1470  .6     STX PADDLE.VALUE.2  OLDEST READING
 1480         STA PADDLE.VALUE.1  PREVIOUS READING
 1490  *---------------------------------
 1500  .8     STA PADDLE.VALUE    CURRENT READING
 1510         RTS
 1520  *---------------------------------
 1530  PADDLE.VALUE.1  .DA #0
 1540  PADDLE.VALUE.2  .DA #0
 1550  *---------------------------------

Don't Be ShiftlessBob Sander-Cederlof

Now for another article aimed at that half of you who are really new to 6502 assembly language!

Sliding the bits in a byte back and forth, to the left or the right, is one of the traditional things computers like to do. Big computers have fancy instructions for doing it in many different ways, with special effects along the way. The 6502 only has four "shift" opcodes, so we have to work harder to get all the types of shifting our programs need.

Why shift anything? For various reasons, to suit your fancy. Since data in a byte is normally construed as a binary number, a shift left one bit-position will double the value and a shift right one bit-position will halve the value. If it is important to isolate a particular bit field out of a byte, and then to left or right justify the value which was stored in that field so that testing or arithmetic can be performed, you need shifting instructions. In order to implement multiply and divide on the 6502 you need shifting instructions. To position data for insertion into a bit field within a byte you need to shift. And more.

Show me a picture of a shift. Well, the 6502 makes that easy, because it is limited to shifting a byte to the left or the right, one bit-position at a time.

First let's look at the LSR instruction, which shifts right one bit-position. "LSR" stands for "Logical Shift Right". LSR will shift the contents of a byte one bit-position to the right, like this:

LSR illustration

LSR shifts in a zero-bit on the left end; the bit that is shifted out the right end goes into the CARRY status bit.

In the sample above the binary value of the old byte is $9D in hex, or 157 decimal. After shifting, the value is $4E hex or 78 decimal (157/2 = 78.5).

The fact the the bit shifted "out" goes into the CARRY status bit makes it possible to test what that bit was. For example, if you need to test a byte to see if it is even or odd, you can LSR it once and then do BCC or BCS to test the carry bit. If carry is set, the number was odd; if clear, it was even. The bit stored in CARRY can have other uses we will discover later.

Now let's see the ASL ("Arithmetic Shift Left") do its thing. It will shift a byte one bit-position to the left, with a zero coming in the right end. The bit shifted out the left end goes into the CARRY status bit. See the similarity to the LSR instruction?

ASL illustration

Note that the value is doubled; $1D (29) became $3A (58). This will not always be true; if the bit shifted out was a 1-bit, it will be doubled modulo 256. Integer BASIC users will know what that means, because they have the MOD function. For Applesoft-only people, it will mean here that the result is 256 less than the doubled value should be. Let's see an example: shifting 10011101 with ASL produces 00111010; $9D (157) becomes $3A (58), which is 256 less than 2*157.

More about the carry bit. Suppose I want to see if the third bit in a byte is 1 or 0. If the bit positions are numbered left to right from 7 down to 0 (like this: 7 6 5 4 3 2 1 0), I want to test bit 5. If I do three ASL's in a row, bit 5 will be in the CARRY status bit, and I can test it. Or, I could do two ASL's in a row, and look at the MINUS status bit. After a shift, the MINUS status bit is set if the new bit 7 is a 1-bit, or cleared if bit 7 is a 0-bit. The BPL and BMI instructions test the MINUS status bit.

There are two more shift instructions to look at: ROL and ROR. "ROL" is pronounced like a type of bread you eat at dinner, and "ROR" like the noise those giant cats at the zoo make. "ROL" stands for "Rotate One Left"; "ROR" means "Rotate One Right". They work just like LSR and ASL, except for what is shifted in to the byte. LSR shifts a zero-bit in the left end, and ASL shifts a zero-bit in the right end. ROL and ROR shift the old CARRY status bit in, just before the shifted-out bit comes into the CARRY bit.

ROL-ROR illustration

What about shifting values which take two bytes? We can do it using combinations of the four opcodes. Suppose you want to shift a 16-bit value stored at $1234 and $1235 left one bit-position. You want a zero to enter the least significant bit position, which is bit 0 of $1234. You want the most significant bit, bit 7 of $1235, to be in CARRY when you are through. Here is the program:

     ASL $1234    0 --> bit 0, bit 7 --> CARRY
     ROL $1235    CARRY --> bit 0, then bit 7 into CARRY

Simple, isn't it!

Addressing Modes. The four shift instructions all have the same five addressing modes. There is a one-byte form which shifts the A-register. Some assemblers write this as "ASL A", and don't allow "A" to be used as a label elsewhere. The S-C ASSEMBLER II writes it as just "ASL", so you can use "A" as a label elsewhere if you wish. The other addressing modes are: zero page direct; zero page,X; absolute; and absolute,X. No indirect modes, or indexing by Y modes are available.

[If you remember the article a few months ago about the "secret" opcodes, you will also remember that the two indirect-indexed modes and the absolute,Y mode are available if you don't mind what happens to the A-register after the shift. Or, if what does happen is something you also wanted. You might look up the article.]

Some real examples. The Apple Monitor ROM has some good examples in it. Disassemble (or look in the Monitor listing in the Reference Manual) at $FBC1 (the BASCALC subroutine. If you have the old Monitor ROMs, the multiply and divide subroutines at $FB60 and $FB81 are good examples. The PRBYTE subroutine at $FDDA uses four LSR's to get at the first hex digit. The subroutine DIG at $FF8A is used to convert ascii hex numbers to binary. Let's look at that one here:

     FF8A: A2 03     DIG    LDX #$03   LOOP 4 TIMES
     FF8C: 0A               ASL        LEFT JUSTIFY DIGIT VALUE
     FF8D: 0A               ASL
     FF8E: 0A               ASL
     FF8F: 0A               ASL
     FF90: 0A        NXTBIT ASL        SHIFT DIGIT INTO A2L,A2H
     FF91: 26 3E            ROL A2L
     FF93: 26 3F            ROL A2H
     FF95: CA               DEX
     FF96: 10 F8            BPL NXTBIT

The ASCII value of the hex digit has already been modified so that the digit's value is in bits 3-0. The first four ASL's shift those 4 bits up to bits 7-4. The next ASL shifts the top bit into CARRY, and then the two ROL's shift that bit into the 16-bit value at A2L and A2H. The ASL-ROL-ROL loop is done four times, so all four bits are shifted into A2L,A2H.

In the Applesoft ROMs there is a subroutine which shifts a 32-bit value right any number of bit-positions. The subroutine is used in the floating point arithmetic package to adjust mantissas. It has the interesting feature (for speed's sake) of shifting 8 bits at a time until the shift count is less than 8. This is done by moving bytes with LDY-STY pairs. The code is at $E8DC thru $E912. The normal entry point is at $E8F0, with the number of bit-positions to be shifted in the A-register as a negative number, and with CARRY clear. The code above $E8F0 shifts right by bytes, and the code after $E8F0 shifts right by bits. The data to be shifted is in page zero, offset by the value in the X-register.

A somewhat similar subroutine is used to normalize the mantissa after a calculation. "Normalize" means to shift the mantissa left until the most significant bit is a one-bit. This code is at $E82E-E854 and $E874-E880. The first portion shifts left by bytes until the leading byte is non-zero (or until it has been determined that the whole value is zero). Once the leading byte is found to be non-zero, the second portion of code shifts left by bits until the leading bit is 1. The number of bit-positions shifted is counted as the subroutine moves along, and that value is subtracted from the exponent value of the floating point number ($E882-E88B).

Disassemble the routines I have pointed out in the various ROMs, and study them a while. Then try writing some of your own examples. Here is an assignment: write a subroutine that will shift a 16-bit value left or right from 0-15 bit positions. The value to be shifted is in page zero at $9D and $9E. The shift count is in the A-register. If the value in A is zero, return without doing anything. If A is negative, it indicates a shift right. If A is positive, it means to shift left. Okay? Give it a try!


6502 Programming ModelBob Sander-Cederlof
6502 Opcodes

Commented Listing of
DOS 3.2.1 $B800-BCFF
Bob Sander-Cederlof

Here is the third installment of DOS disassembly, covering the routines called by RWTS.

There are six major subroutines between $B800 and BCFF. PRE.NYBBLE and POST.NYBBLE convert between memory format and disk format. READ.ADDRESS reads the next address header. READ.SECTOR reads a sector, and WRITE.SECTOR writes one. SEEK.TRACK.ABSOLUTE moves the head in or out to the desired track. With the sole exception of initializing a disk, all actual disk I/O is done by these six subroutines.

The bits that are written on the disk are considerably different from those in memory. Some computer systems make the transformation with expensive hardware controllers, but Wozniak's unique system does most of the work in software. The 13-sector controller cannot read accurately data which has two or more consecutive zero-bits. Of course, almost every byte you want to write has two or more zero-bits in a row! Therefore the software must encode the bytes you want to write.

One way to encode the bytes is to take four bits at a time, and interleave them with "clock" bits. In fact, the data in the address headers is recorded this way. For example, to record the byte "xyxyxyxy" in an address header, the two bytes "1x1x1x1x" and "1y1y1y1y" will be written. This means a 256-byte sector will take 512 bytes on the disk surface (plus header and trailer).

DOS 3.2.1 (and previous versions) use a more elaborate scheme. Each 256-byte sector is recorded as 410 bytes on the disk surface. The subroutine PRE.NYBBLE converts the 256-byte buffer to 410 bytes of 5-bits each. then the 5-bit values are converted to 8-bit values from NYBBLE.TABLE. These 8-bit values are chosen carefully; they have the following properties: 1) the first bit is "1"; 2) no consecutive zero-bits; and 3) the values $AA and $D5 are not used. As a sector is read back into memory, BYTE.TABLE is used to convert the 8-bit codes back to 5-bit values. POST.NYBBLE converts the 410 5-bit values back to 256 8-bit bytes.

In case you are curious, PRE.NYBBLE moves the bits from 256-bytes to 410 bytes like this:

  1. The first 5 bytes are rearranged into 8 bytes:
         5 input bytes       8 output bytes
        7 6 5 4 3 2 1 0     7 6 5 4 3 2 1 0
    
        A A A A A B B B     0 0 0 A A A A A
        C C C C C D D D     0 0 0 C C C C C
        E E E E E F F F     0 0 0 E E E E E
        G G G G G H I J     0 0 0 G G G G G
        K K K K K L M N     0 0 0 K K K K K
                            0 0 0 B B B H L
                            0 0 0 D D D I M
                            0 0 0 F F F J N
    
  2. The 8 bytes are stored at the end of the 8 sections (at BB32, BB65, BB98, BBCB, BC32, BC65, AND BC98).
  3. The second group of 5 bytes is rearranged into 8 bytes, and stored right before the first 8 (at BB31, BB64, ..., BC97).
  4. The next 49 groups of 5 bytes are treated in the same way, with the last group being stored at BB00, BB33, BB66, BB99, BBCC, BC00, BC33, AND BC66.
  5. The top 5 bits of the last byte are stored at BBFF, and the bottom 3 bits of the last byte are stored at BC99.

DOS 3.3 uses an even better scheme, but it requires a change in the controller ROMs. The change to one ROM gives you a different boot program; the other ROM makes the controller able to read two consecutive zero-bits accurately. (Note that SOME controller-drive combinations may be able to read two zero-bits in a row accurately WITHOUT the new ROM. Anyway, mine works!) DOS 3.3 converts the 256 bytes to 342 6-bit values; since each sector is shorter, more sectors can be written in each track. I may publish the disassembly of these same subroutines in the DOS 3.3 version next month.

Remember that DOS 3.2.1 puts 13-sectors on each track, with each sector having this format: sync bytes, address header, sync bytes, data block. Sync bytes are written to automatically synchronize the reading process, so that we can be sure we are not splitting bytes. Each sync byte is 8 one-bits followed by 1 zero-bit. The address header is 14-bytes long on the disk surface, and looks like this (in hex): D5 AA B5 vv vv ss ss tt tt cc cc DE AA EB. "vv vv" stands for the two bytes used to record the volume number; "ss ss" is the sector number; "tt tt" is the track number; and "cc cc" is the checksum of the volume, track, and sector. The data block is like this: D5 AA AD <410 bytes of data> <checksum> DE AA EB.

 1000  *      .LIF
 1010  *---------------------------------
 1020  *      DOS 3.2.1 $B800 - $BCFF
 1030  *---------------------------------
 1040         .OR $B800
 1050         .TA $0800
 1060  *---------------------------------
 1070  BUF.PNTR   .EQ $3E,3F
 1080  CURRENT.TRACK       .EQ $0478
 1090  *---------------------------------
 1100  *      DISK CONTROLLER ADDRESSES
 1110  *---------------------------------
 1120  PHOFF  .EQ $C080    PHASE-OFF
 1130  PHON   .EQ $C081    PHASE-ON
 1140  MTROFF .EQ $C088    MOTOR OFF
 1150  MTRON  .EQ $C089    MOTOR ON
 1160  DRV0EN .EQ $C08A    DRIVE 0 ENABLE
 1170  DRV1EN .EQ $C08B    DRIVE 1 ENABLE
 1180  Q6L    .EQ $C08C    SET Q6 LOW
 1190  Q6H    .EQ $C08D    SET Q6 HIGH
 1200  Q7L    .EQ $C08E    SET Q7 LOW
 1210  Q7H    .EQ $C08F    SET Q7 HIGH
 1220  *
 1230  *      Q6    Q7     USE OF Q6 AND Q7 LINES
 1240  *     ----  ----    ----------------------
 1250  *     LOW   LOW     READ (DISK TO SHIFT REGISTER)
 1260  *     LOW   HIGH    WRITE (SHIFT REGISTER TO DISK)
 1270  *     HIGH  LOW     SENSE WRITE PROTECT
 1280  *     HIGH  HIGH    LOAD SHIFT REGISTER FROM DATA BUS
 1290         .PG
 1300  *---------------------------------
 1310  *      CONVERT 256 BYTES TO 410 5-BIT NYBBLES
 1320  *---------------------------------
 1330  PRE.NYBBLE
 1340         LDX #50      51 BYTES PER SECTION
 1350         LDY #0       INDEX INTO 256-BYTE BUFFER
 1360  *---BUFFER PART 1, SECTION 1-----
 1370  .1     LDA (BUF.PNTR),Y  GET BYTE FROM BUFFER
 1380         STA $26      SAVE HERE FOR LOWER 3 BITS
 1390         LSR          USE TOP 5 BITS
 1400         LSR
 1410         LSR
 1420         STA RWTS.BUFFER.1.1,X
 1430  *---BUFFER PART 1, SECTION 2-----
 1440         INY          NEXT REAL BYTE
 1450         LDA (BUF.PNTR),Y  GET BYTE FROM BUFFER
 1460         STA $27      SAVE HERE FOR LOWER 3 BITS
 1470         LSR          USE TOP 5 BITS
 1480         LSR
 1490         LSR
 1500         STA RWTS.BUFFER.1.2,X
 1510  *---BUFFER PART 1, SECTION 3-----
 1520         INY          NEXT REAL BYTE
 1530         LDA (BUF.PNTR),Y  GET BYTE FROM BUFFER
 1540         STA $2A      SAVE FOR LOWER 3 BITS
 1550         LSR
 1560         LSR          USE TOP 5 BITS
 1570         LSR
 1580         STA RWTS.BUFFER.1.3,X
 1590  *---BUFFER PART 1, SECTION 4-----
 1600         INY          NEXT REAL BYTE
 1610         LDA (BUF.PNTR),Y  GET BYTE FROM BUFFER
 1620         LSR          USE TOP 5 BITS
 1630         ROL $2A      BIT 0 INTO $2A
 1640         LSR
 1650         ROL $27      BIT 1 INTO $27
 1660         LSR
 1670         ROL $26      BIT 2 INTO $26
 1680         STA RWTS.BUFFER.1.4,X
 1690  *---BUFFER PART 1, SECTION 5-----
 1700         INY          NEXT REAL BYTE
 1710         LDA (BUF.PNTR),Y  GET BYTE FROM BUFFER
 1720         LSR          USE TOP 5 BITS
 1730         ROL $2A      BIT 0 INTO $2A
 1740         LSR
 1750         ROL $27      BIT 1 INTO $27
 1760         LSR          HOLD BIT 2 IN CARRY-BIT
 1770         STA RWTS.BUFFER.1.5,X
 1780  *---BUFFER PART 2, SECTION 0-----
 1790         LDA $26      APPEND BIT 2 TO $26
 1800         ROL
 1810         AND #$1F     5-BIT MASK
 1820         STA RWTS.BUFFER.2.1,X
 1830  *---BUFFER PART 2, SECTION 1-----
 1840         LDA $27
 1850         AND #$1F
 1860         STA RWTS.BUFFER.2.2,X
 1870  *---BUFFER PART 2, SECTION 2-----
 1880         LDA $2A
 1890         AND #$1F
 1900         STA RWTS.BUFFER.2.3,X
 1910  *---------------------------------
 1920         INY          NEXT REAL BYTE
 1930         DEX          NEXT BYTE IN EACH SECTION
 1940         BPL .1       LOOP UNTIL EACH SECTION FULL
 1950  *---------------------------------
 1960         LDA (BUF.PNTR),Y  GET LAST REAL BYTE
 1970         TAX
 1980         AND #7       USE LOWER 3 BITS
 1990         STA RWTS.BUFFER.2.4
 2000         TXA          NOW GET 5 UPPER BITS
 2010         LSR
 2020         LSR
 2030         LSR
 2040         STA RWTS.BUFFER.1.6
 2050         RTS
 2060   .PG
 2070  *---------------------------------
 2080  *      WRITE A SECTOR ON THE DISK FROM RWTS.BUFFER
 2090  *---------------------------------
 2100  WRITE.SECTOR
 2110         SEC          SET IN CASE OF ERROR RETURN
 2120         LDA Q6H,X    Q6 HIGH, Q7 LOW,
 2130         LDA Q7L,X    TO READ WRITE PROTECT STATUS
 2140         BMI .5       DISK IS WRITE PROTECTED
 2150         STX $27      SAVE SLOT #
 2160         STX $0678    HERE, TOO
 2170         LDA RWTS.BUFFER.2.1  FIRST NYBBLE OF DATA
 2180         STA $26      SAVE IT
 2190         LDA #$FF     SYNC BYTE
 2200         STA Q7H,X    Q6H,Q7H: (A) TO SHIFT REGISTER
 2210         ORA Q6L,X    Q6L,Q7H: WRITE ON DISK
 2220         PHA          TIME DELAYS
 2230         PLA
 2240         NOP
 2250         LDY #10      WRITE TEN MORE SYNC BYTES
 2260  .1     ORA $26      WASTE TIME
 2270         JSR WRT2     WRITE (A) ON DISK
 2280         DEY
 2290         BNE .1       UNTIL 10 OF THEM
 2300         LDA #$D5     WRITE DATA HEADER
 2310         JSR WRT1
 2320         LDA #$AA
 2330         JSR WRT1
 2340         LDA #$AD
 2350         JSR WRT1
 2360         TYA          A=0
 2370         LDY #154     WRITE 154 NYBBLES
 2380         BNE .3       ...ALWAYS
 2390  .2     LDA RWTS.BUFFER.2.1,Y  GET CURRENT NYBBLE AND
 2400  .3     EOR RWTS.BUFFER.2.1-1,Y  EOR WITH PREVIOUS NYBBLE
 2410         TAX          USE AS OFFSET INTO TABLE
 2420         LDA NYBBLE.TABLE,X  MAP 5-BITS TO 8-BITS
 2430         LDX $27      GET SLOT AGAIN
 2440         STA Q6H,X    Q6H,Q7H: (A) TO SHIFT REGISTER
 2450         LDA Q6L,X    Q6L,Q7H: WRITE ON DISK
 2460         DEY
 2470         BNE .2       UNTIL ALL BYTES FROM THIS BLOCK DONE
 2480         LDA $26      GET FIRST NYBBLE
 2490         NOP
 2500  .4     EOR RWTS.BUFFER.1.1,Y  EOR WITH CURRENT NYBBLE
 2510         TAX          INDEX INTO TABLE
 2520         LDA NYBBLE.TABLE,X  MAP TO 8-BIT VALUE
 2530         LDX $0678    SLOT # AGAIN
 2540         STA Q6H,X    Q6H,Q7L: (A) TO SHIFT REGISTER
 2550         LDA Q6L,X    Q6L,Q7H: WRITE ON DISK
 2560         LDA RWTS.BUFFER.1.1,Y  GET NYBBLE
 2570         INY
 2580         BNE .4       MORE TO DO
 2590         TAX          LAST NYBBLE
 2600         LDA NYBBLE.TABLE,X  MAP TO 8 BITS
 2610         LDX $27      SLOT # AGAIN
 2620         JSR WRT3     WRITE CHECK SUM ON DISK
 2630         LDA #$DE     WRITE TRAILER
 2640         JSR WRT1
 2650         LDA #$AA
 2660         JSR WRT1
 2670         LDA #$EB
 2680         JSR WRT1
 2690         LDA Q7L,X    Q7L
 2700  .5     LDA Q6L,X    Q6L
 2710         RTS
 2720  *---------------------------------
 2730  WRT1   CLC          WAIT 2 CYCLES
 2740  WRT2   PHA          WAIT 3 CYCLES
 2750         PLA          WAIT 4 CYCLES
 2760  WRT3   STA Q6H,X    Q6H,Q7H: (A) TO SHIFT REGISTER
 2770         ORA Q6L,X    Q6L,Q7H: WRITE ON DISK
 2780         RTS
 2790   .PG
 2800  *---------------------------------
 2810  *      READ SECTOR INTO RWTS.BUFFER
 2820  *---------------------------------
 2830  READ.SECTOR
 2840         LDY #32      MUST FIND $D5 WITHIN 32 BYTES
 2850  .1     DEY
 2860         BEQ ERROR.RETURN
 2870  .2     LDA Q6L,X    READ SHIFT REGISTER
 2880         BPL .2       WAIT FOR FULL BYTE
 2890  .3     EOR #$D5     SEE IF FOUND $D5
 2900         BNE .1       NOT YET
 2910         NOP          DELAY BEFORE NEXT READ
 2920  .4     LDA Q6L,X    READ SHIFT REGISTER
 2930         BPL .4       WAIT FOR FULL BYTE
 2940         CMP #$AA     SEE IF $AA
 2950         BNE .3       NO
 2960         LDY #154     BYTE COUNT FOR LATER
 2970  .5     LDA Q6L,X    READ SHIFT REGISTER
 2980         BPL .5       WAIT FOR FULL BYTE
 2990         CMP #$AD     IS IT $AD?
 3000         BNE .3       NO
 3010  *---------------------------------
 3020         LDA #0       BEGIN CHECKSUM
 3030  .6     DEY
 3040         STY $26
 3050  .7     LDY Q6L,X    READ SHIFT REGISTER
 3060         BPL .7       WAIT FOR FULL BYTE
 3070         EOR BYTE.TABLE,Y  CONVERT TO NYBBLE
 3080         LDY $26      BUFFER INDEX
 3090         STA RWTS.BUFFER.2.1,Y
 3100         BNE .6
 3110  .8     STY $26
 3120  .9     LDY Q6L,X    READ SHIFT REGISTER
 3130         BPL .9       WAIT FOR FULL BYTE
 3140         EOR BYTE.TABLE,Y  CONVERT TO NYBBLE
 3150         LDY $26
 3160         STA RWTS.BUFFER.1.1,Y
 3170         INY
 3180         BNE .8
 3190  .10    LDY Q6L,X    READ CHECKSUM
 3200         BPL .10
 3210         CMP BYTE.TABLE,Y
 3220         BNE ERROR.RETURN
 3230  .11    LDA Q6L,X    READ TRAILER
 3240         BPL .11
 3250         CMP #$DE
 3260         BNE ERROR.RETURN
 3270         NOP
 3280  .12    LDA Q6L,X
 3290         BPL .12
 3300         CMP #$AA
 3310         BEQ GOOD.RETURN
 3320  ERROR.RETURN
 3330         SEC
 3340         RTS
 3350   .PG
 3360  *---------------------------------
 3370  *      READ ADDRESS
 3380  *---------------------------------
 3390  READ.ADDRESS
 3400         LDY #$F8     TRY 1800 TIMES (FROM $F8F8 TO $10000)
 3410         STY $26
 3420  .1     INY
 3430         BNE .2
 3440         INC $26
 3450         BEQ ERROR.RETURN
 3460  .2     LDA Q6L,X    READ SHIFT REGISTER
 3470         BPL .2       WAIT FOR FULL BYTE
 3480  .3     CMP #$D5     SEE IF $D5
 3490         BNE .1       NO
 3500         NOP          DELAY
 3510  .4     LDA Q6L,X    READ SHIFT REGISTER
 3520         BPL .4       WAIT FOR FULL BYTE
 3530         CMP #$AA     SEE IF $AA
 3540         BNE .3       NO
 3550         LDY #3       READ 3 BYTES LATER
 3560  .5     LDA Q6L,X    READ SHIFT REGISTER
 3570         BPL .5
 3580         CMP #$B5     SEE IF $B5
 3590         BNE .3       NO
 3600         LDA #0       START CHECK SUM
 3610  .6     STA $27
 3620  .7     LDA Q6L,X    READ REGISTER
 3630         BPL .7
 3640         ROL
 3650         STA $26
 3660  .8     LDA Q6L,X    READ REGISTER
 3670         BPL .8       WAIT FOR FULL BYTE
 3680         AND $26      MERGE THE NYBBLES
 3690         STA $2C,Y    $2C -- CHECK SUM
 3700         EOR $27      $2D -- SECTOR
 3710         DEY          $2E -- TRACK
 3720         BPL .6       $2F -- VOLUME
 3730         TAY          TEST CHECK SUM
 3740         BNE ERROR.RETURN
 3750  .9     LDA Q6L,X    READ REGISTER
 3760         BPL .9       WAIT FOR FULL BYTE
 3770         CMP #$DE     TEST FOR VALID TRAILER
 3780         BNE ERROR.RETURN
 3790         NOP
 3800  .10    LDA Q6L,X    READ REGISTER
 3810         BPL .10
 3820         CMP #$AA
 3830         BNE ERROR.RETURN
 3840  GOOD.RETURN
 3850         CLC
 3860         RTS
 3870         .PG
 3880  *---------------------------------
 3890  *      CONVERT 410 5-BIT NYBBLES TO 256 BYTES
 3900  *      (THEY ARE NOW LEFT-JUSTIFIED IN RWTS.BUFFER)
 3910  *---------------------------------
 3920  POST.NYBBLE
 3930         LDX #50      51 BYTES PER SECTION
 3940         LDY #0
 3950  *---BUFFER PART 1, SECTION 1-----
 3960  .1     LDA RWTS.BUFFER.2.1,X
 3970         LSR
 3980         LSR          RIGHT-JUSTIFY THE NYBBLE
 3990         LSR
 4000         STA $27      SAVE BIT 0
 4010         LSR
 4020         STA $26      SAVE BIT 1
 4030         LSR          BITS 2-4
 4040         ORA RWTS.BUFFER.1.1,X
 4050         STA (BUF.PNTR),Y  STORE IN BUFFER
 4060  *---BUFFER PART 1, SECTION 2-----
 4070         INY          NEXT BYTE
 4080         LDA RWTS.BUFFER.2.2,X
 4090         LSR          RIGHT-JUSTIFY THE NYBBLE
 4100         LSR
 4110         LSR
 4120         LSR          BIT 0 INTO CARRY
 4130         ROL $27      AND SAVE HERE
 4140         LSR          BIT 1 INTO CARRY
 4150         ROL $26      AND SAVE HERE
 4160         ORA RWTS.BUFFER.1.2,X
 4170         STA (BUF.PNTR),Y  STORE THE BYTE
 4180  *---BUFFER PART 1, SECTION 3-----
 4190         INY          NEXT BYTE
 4200         LDA RWTS.BUFFER.2.3,X
 4210         LSR          RIGHT-JUSTIFY THE NYBBLE
 4220         LSR
 4230         LSR
 4240         LSR          BIT 0 INTO CARRY
 4250         ROL $27      AND SAVE HERE
 4260         LSR          BIT 1 INTO CARRY
 4270         ROL $26      AND SAVE HERE
 4280         ORA RWTS.BUFFER.1.3,X
 4290         STA (BUF.PNTR),Y  STORE THE BYTE
 4300  *---BUFFER PART1, SECTION 4-----
 4310         INY          NEXT BYTE
 4320         LDA $26      USE THE 3 BITS SAVED HERE
 4330         AND #7       MAKE SURE ONLY 3 BITS
 4340         ORA RWTS.BUFFER.1.4,X
 4350         STA (BUF.PNTR),Y  STORE THE BYTE
 4360  *---BUFFER PART1, SECTION 5-----
 4370         INY          NEXT BYTE
 4380         LDA $27      USE THE 3 BITS SAVED HERE
 4390         AND #7       MAKE SURE ONLY 3 BITS
 4400         ORA RWTS.BUFFER.1.5,X
 4410         STA (BUF.PNTR),Y  STORE THE BYTE
 4420  *---------------------------------
 4430         INY          NEXT BYTE
 4440         DEX
 4450         BPL .1
 4460  *---------------------------------
 4470         LDA RWTS.BUFFER.2.4  GET THE LAST BYTE
 4480         LSR          RIGHT JUSTIFY
 4490         LSR
 4500         LSR
 4510         ORA RWTS.BUFFER.1.6
 4520         STA (BUF.PNTR),Y  STORE THE LAST BYTE
 4530         RTS
 4540   .PG
 4550  *---------------------------------
 4560  *      TRACK SEEK
 4570  *---------------------------------
 4580  SEEK.TRACK.ABSOLUTE
 4590         STX $2B      CURRENT SLOT*16
 4600         STA $2A      SAVE TRACK #
 4610         CMP CURRENT.TRACK  COMPARE TO CURRENT TRACK
 4620         BEQ .9       ALREADY THERE
 4630         LDA #0
 4640         STA $26      # OF STEPS SO FAR
 4650  .1     LDA CURRENT.TRACK  CURRENT TRACK NUMBER
 4660         STA $27
 4670         SEC
 4680         SBC $2A      DESIRED TRACK
 4690         BEQ .6       WE HAVE ARRIVED
 4700         BCS .2       CURRENT > DESIRED
 4710         EOR #$FF     CURRENT < DESIRED
 4720         INC CURRENT.TRACK  INCREMENT CURRENT
 4730         BCC .3       ...ALWAYS
 4740  .2     ADC #$FE     CARRY SET, SO A=A-1
 4750         DEC CURRENT.TRACK  DECREMENT CURRENT TRACK
 4760  .3     CMP $26      GET MINIMUM OF:
 4770         BCC .4          1. # OF TRACKS TO MOVE LESS 1
 4780         LDA $26         2. # OF ITERATIONS SO FAR
 4790  .4     CMP #12         3. ELEVEN
 4800         BCS .5
 4810         TAY
 4820  .5     SEC          TURN PHASE ON
 4830         JSR .7
 4840         LDA ONTBL,Y  GET DELAY TIME
 4850         JSR DLY100   DELAY 100*A MICROSECONDS
 4860         LDA $27      TRACK NUMBER
 4870         CLC          TURN PHASE OFF
 4880         JSR .8
 4890         LDA OFFTBL,Y
 4900         JSR DLY100
 4910         INC $26      # OF STEPS SO FAR
 4920         BNE .1       ...ALWAYS
 4930  *---------------------------------
 4940  .6     JSR DLY100
 4950         CLC          TURN PHASE OFF
 4960  .7     LDA CURRENT.TRACK
 4970  .8     AND #3       ONLY KEEP LOW-ORDER 2 BITS
 4980         ROL          (0000 0XX0)
 4990         ORA $2B      (0SSS 0XX0) MERGE SLOT
 5000         TAX          USE AS INDEX FOR PHASE-OFF
 5010         LDA PHOFF,X  PHASE-OFF
 5020         LDX $2B
 5030  .9     RTS
 5040  *---------------------------------
 5050  *      SHORT DELAY SUBROUTINE
 5060  *---------------------------------
 5070  DLY100 LDX #17      100*A MICROSECONDS
 5080  .1     DEX
 5090         BNE .1
 5100         INC $46
 5110         BNE .2
 5120         INC $47
 5130  .2     SEC
 5140         SBC #1
 5150         BNE DLY100
 5160         RTS
 5170  *---------------------------------
 5180  *      DELAY TIMES FOR STEPPING MOTOR
 5190  *---------------------------------
 5200  ONTBL  .HS 01302824201E1D1C1C1C1C1C
 5210  OFFTBL .HS 702C26221F1E1D1C1C1C1C1C
 5220         .HS 1C1C1C1C
 5230         .PG
 5240  *---------------------------------
 5250  *      BYTE TABLE
 5260  *---------------------------------
 5270  BYTE.TABLE .EQ *-$A8
 5280         .HS 00000000010810180203040506202830
 5290         .HS 070938400A4850580B0C0D0E0F111213
 5300         .HS 14151617191A1B1C1D1E212223246068
 5310         .HS 2526707827808890292A2B2C2D2E2F31
 5320         .HS 323398A034A8B0B8353637393AC0C8D0
 5330         .HS 3B3CD8E03EE8F0F8
 5340  *---------------------------------
 5350  *      410-BYTE BUFFER FOR NYBBLES
 5360  *---------------------------------
 5370  RWTS.BUFFER.1.1 .BS 51  $BB00 - BB32
 5380  RWTS.BUFFER.1.2 .BS 51  $BB33 - BB65
 5390  RWTS.BUFFER.1.3 .BS 51  $BB66 - BB98
 5400  RWTS.BUFFER.1.4 .BS 51  $BB99 - BBCB
 5410  RWTS.BUFFER.1.5 .BS 51  $BBCC - BBFE
 5420  RWTS.BUFFER.1.6 .BS 1   $BBFF
 5430  RWTS.BUFFER.2.1 .BS 51  $BC00 - BC32
 5440  RWTS.BUFFER.2.2 .BS 51  $BC33 - BC65
 5450  RWTS.BUFFER.2.3 .BS 51  $BC66 -BC98
 5460  RWTS.BUFFER.2.4 .BS 1   $BC99
 5470  *---------------------------------
 5480  *      NYBBLE TABLE
 5490  *---------------------------------
 5500  NYBBLE.TABLE
 5510         .HS ABADAEAFB5B6B7BABBBDBEBF
 5520         .HS D6D7DADBDDDEDFEAEBEDEEEF
 5530         .HS F5F6F7FAFBFDFEFF
 5540  *---------------------------------
 5550  *      $BCBA THRU $BCFF IS NOT USED BY DOS 3.2.1
 5560  *---------------------------------
 5570         .PG

Apple Assembly Line is published monthly by S-C SOFTWARE, P. O. Box 5537, Richardson, TX 75080. Subscription rate is $12/year, in the U.S.A., Canada, and Mexico. Other countries add $6/year for extra postage. Back issues are available for $1.20 each (other countries add $1 per back issue for postage). All material herein is copyrighted by S-C SOFTWARE, all rights reserved. Unless otherwise indicated, all material herein is authored by Bob Sander-Cederlof. (Apple is a registered trademark of Apple Computer, Inc.)