Apple Assembly Line
Volume 6 -- Issue 9June 1986

In This Issue...

So Soon?

Another issue of Apple Assembly Line already? Well, readers sent in articles, Bob went on a writing binge, and we've managed to gain over a week in our efforts to get AAL back on schedule. You should all actually receive this issue during the month of June! One side effect of this acceleration is that Bill wasn't ready in time with the code to boot DOS 3.3 from his UniDisk 3.5. It looks like next month for that program and article.

What, Not Yet?

Osborne/McGraw-Hill reports that their copies of 65816 Assembly Language Programming, by Michael Fischer, arrived today (6/3), so our orders should be shipped within two weeks. We'll send them on to our customers just as soon as they arrive. Simon & Schuster has taken over all of Prentice-Hall's titles, so they are now the ones we are bugging about Programming the 65816, by David Eyes. The latest word from S & S is mid-July. Sigh.

We understand that there is a 65816 book from Sybex in the stores, but the people who have seen it aren't very impressed, describing it as a 6502 book with some '816 information gleaned from the data sheets but few examples.

More Disk Utilities

We are now carrying the highly-regarded disk utility package Copy II Plus. This includes disk and file copy programs, catalog and file handling utilities for both DOS and ProDOS, track and sector editing, and much more. List price for all this is only $39.95, but we'll have it for just $35 + shipping.


Using the 65816 Stack Relative ModeBob Sander-Cederlof

The 65802 and 65816 have two new address modes that allow you to reach into the stack. The "offset,S" mode lets you access position relative to the stack pointer, and the "(offset,S),Y" mode lets you access data indirectly through an address that is on the stack. The new address modes are available even when the 65802/16 is in the "emulation" mode.

The hardware adds the value of the offset to the current stack pointer to form an effective address. The stack pointer is always pointing one address below the end of the stack. Thus, an address of "1,S" points to the first item on the stack.

These new modes lead to interesting programming possibilities. When you design a subroutine, you have to decide how you are going to pass parameters into and out of the subroutine. Usually we try to use the A, X, and Y registers first. Another method puts the data or the address of the data after the JSR that calls the subroutine. ProDOS MLI calls use this method:

       JSR $BF00
       .DA #$C1,PARMS

In another method you push data or data addresses on the stack, and then call the subroutine. This is the preferred method in some computers, but not the 6502. The new modes make this mode work nicely in the 65802/16, though.

I coded up two examples to show how you can use the new modes, both message printing subroutines. The calling method requires telling the subroutine where to find a variable length message. In the first one (lines 1070-1330), I chose to push the address of the text on the stack before calling the printing routine. In the second example (lines 1340-1640), I used the method of storing the message text immediately after the JSR instruction.

Lines 1070-1110 print out two messages, using the first technique. I use the PEA (Push Effective Address) instruction to put the address of the first byte of the message text on the stack. This instruction pushes first the high byte, then the low byte, of the value of the operand. (I think I would prefer to have called it "PSH #value", because that is the effect. Then the PEI opcode, which pushes two bytes from the direct page, could be "PSH zp". But, nobody asked me.)

Anyway, let's look at the PRINT.IT subroutine. When the subroutine starts looking at the stack, it looks like this:


          |  msg addr lo  | 4,S
          | ------------- |
          |  msg addr hi  | 3,S
          | ------------- |
          |  ret addr lo  | 2,S
          | ------------- |
          |  ret addr hi  | 1,S
          | ------------- |
          |               |<---Stack Pointer
The LDA (3,S),Y instruction at line 1240 takes the address at 3,S and 4,S (which is the address of the first byte of the message) and adds the Y-register to it; then the LDA opcode picks up the message byte. After printing all the message and finding the terminating 00 byte, lines 1290-1320 move the return address up two slots higher in the stack (over the top of the message address). At the same time, the original copy of the return address is removed from the stack. Then a simple RTS takes us back to the caller, with a clean stack.

The second example uses a "message buried in the code" method. When PRINT.MSG looks at the stack, only the return address is there. The return address points to the third byte of the JSR instruction, one byte before the message text. Therefore the printing loop in lines 1500-1550 starts with Y=1. Lines 1560-1620 add the message length to the return address, so that an RTS opcode will return to the caller just past the message.

  1000 *SAVE S.816.CALL.SEQ
  1010 *--------------------------------
  1020        .OP 65816
  1030 *--------------------------------
  1040 *      PEA address of message text
  1050 *      JSR PRINT.IT
  1060 *--------------------------------
  1070 T1     PEA MESSAGE.1
  1080        JSR PRINT.IT
  1090        PEA MESSAGE.2
  1100        JSR PRINT.IT
  1110        RTS
  1120 *--------------------------------
  1130 MESSAGE.1
  1140        .HS 8D
  1150        .AS -/MESSAGE ONE/
  1160        .HS 8D.00
  1170 MESSAGE.2
  1180        .HS 8D
  1190        .AS -/MESSAGE TWO/
  1200        .HS 8D.00
  1210 *--------------------------------
  1220 PRINT.IT
  1230        LDY #0       STARTING INDEX
  1240 .1     LDA (3,S),Y  NEXT CHARACTER OF MESSAGE
  1250        BEQ .2       ...TERMINATING $00
  1260        JSR $FDED    PRINT THE CHAR
  1270        INY
  1280        BNE .1       ...ALWAYS
  1290 .2     PLA          MOVE RETURN ADDRESS
  1300        STA 2,S      OVER THE TOP OF THE 
  1310        PLA          MESSAGE ADDRESS, PRUNING
  1320        STA 2,S      THE STACK
  1330        RTS
  1340 *--------------------------------
  1350 *      JSR PRINT.MSG
  1360 *      text of message, terminating zero
  1370 *--------------------------------
  1380 T2
  1390        JSR PRINT.MSG
  1400        .HS 8D
  1410        .AS -/MESSAGE AFTER JSR/
  1420        .HS 8D.00
  1430        JSR PRINT.MSG
  1440        .HS 8D
  1450        .AS -/ANOTHER MESSAGE/
  1460        .HS 8D.00
  1470        RTS
  1480 *--------------------------------
  1490 PRINT.MSG
  1500        LDY #1       POINT TO FIRST CHAR
  1510 .1     LDA (1,S),Y  GET NEXT CHAR 
  1520        BEQ .2       ...TERMINATING $00
  1530        JSR $FDED    PRINT THE CHAR
  1540        INY
  1550        BNE .1       ...ALWAYS
  1560 .2     TYA          ADJUST THE RETURN ADDRESS
  1570        CLC          BY ADDING THE MESSAGE LENGTH
  1580        ADC 1,S
  1590        STA 1,S
  1600        LDA #0       THE HIGH BYTE TOO
  1610        ADC 2,S
  1620        STA 2,S
  1630        RTS          RETURN TO CALLER
  1640 *--------------------------------

It might be instructive to look at how these two examples could be code in a plain 6502 environment. First, we must replace the PEA opcodes in lines 1070 and 1090 with the following:

       LDA #MESSAGE
       PHA
       LDA /MESSAGE
       PHA

Then PRINT.IT would require using temporary memory somewhere or writing self-modifying code. With a pointer in page zero, it could work like this:

  1250 RETURN.SAVE  .EQ $00,01
  1260 PNTR         .EQ $02,03
  1270 PRINT.IT
  1280        PLA          POP RETURN ADDRESS
  1290        STA RETURN.SAVE+1
  1300        PLA
  1310        STA RETURN.SAVE
  1320        PLA          POP MESSAGE ADDRESS
  1330        STA PNTR+1
  1340        PLA
  1350        STA PNTR
  1360        LDY #0       STARTING INDEX
  1370 .1     LDA (PNTR),Y  NEXT CHARACTER OF MESSAGE
  1380        BEQ .2       ...TERMINATING $00
  1390        JSR $FDED    PRINT THE CHAR
  1400        INY
  1410        BNE .1       ...ALWAYS
  1420 .2     LDA RETURN.SAVE
  1430        PHA          RELOAD RETURN ADDRESS
  1440        LDA RETURN.SAVE+1
  1450        PHA
  1460        RTS          RETURN TO CALLER

PRINT.MSG also can be written in pure 6502 code with either self-modifying code or a pointer in page zero. Here is the self-modifying version:

  1640 PRINT.MSG
  1650        PLA          GET RETURN ADDRESS
  1660        STA .1+1     LO-BYTE
  1670        PLA
  1680        STA .1+2     HI-BYTE
  1690        LDY #1
  1700 .1     LDA $9999,Y  ADDRESS FILLED IN
  1710        BEQ .2       ...TERMINATING $00
  1720        JSR $FDED    PRINT THE CHAR
  1730        INY
  1740        BNE .1       ...ALWAYS
  1750 .2     TYA          ADJUST THE RETURN ADDRESS
  1760        CLC          BY ADDING THE MESSAGE LENGTH
  1770        ADC .1+1
  1780        TAY          SAVE LO BYTE FOR A WHILE
  1790        LDA #0       THE HIGH BYTE TOO
  1800        ADC .1+2
  1810        PHA
  1820        TYA
  1830        PHA
  1840        RTS          RETURN TO CALLER
  1850 *--------------------------------

Fast 16x16 Multiply & Divide in 65802John Butterill
Ottowa, Ontario

Recently I needed a 16-bit multiplication subroutine in my 65802-enhanced Apple II. Naturally, I needed one that was both fast and short. I referred back to the Jan 86 AAL, which contained several examples for the 65802. The one named FASTER caught my fancy because it seemed a good compromise between size and speed. Then I made some changes which I think significantly improve it.

I noted that when you ROR the low half of the product into the multiplier, you get a bit out. This bit remains in the carry. If the low-product and the multiplier share the same location, then you can ROL in the low-product bit and ROL out the multiplier bit at the same time, instead of loading and LSR-ing the multiplier. By not having to load the multiplier, the Accumulator is free to contain the high half of the product without saving and loading it each time around. The result is rather more compact, fitting into 35 bytes (FASTER took 42 bytes).

It is also faster. By my calculations, the best and worst cases take 335 and 383 cycles, respectively. This includes the JSR to call the subroutine and the RTS to get back.

At the expense of two more bytes, I can save nine more cycles: delete line 1240 and add the following:

       1304    ROR
       1305    ROR A

This avoids the 17th trip through the loop, whose only purpose was to roll-in the final bit of the product.

By the way, some assemblers use the syntax "ROR A" to rotate the contents of the A-register. The S-C Macro Assembler and some others use the syntax "ROR" with a blank operand field for that mode. Then "ROR A" means to rotate the contents of the variable named "A", as in my program. To avoid confusion, you might want to change the variable names, avoiding the name "A".

  1000 *SAVE BUTTERILLS.MUL
  1010 *--------------------------------
  1020 * 16 BIT MULTIPLY FOR 65802
  1030 * MULTIPLIES A BY B
  1040 * LEAVES ANSWER IN A & B
  1050 *--------------------------------
  1060 A      .EQ 0,1      MULTIPLIER, PRODUCT-LO
  1070 B      .EQ 2,3      MULTIPLICAND, PRODUCT-HI
  1080 *--------------------------------
  1090 *   TIMING:  B=$0000 -- 27 CYCLES
  1100 *            A=$0000 -- 335 CYCLES
  1110 *            A=$FFFF -- 383 CYCLES
  1120 *   (INCLUDING JSR AND RTS)
  1130 *--------------------------------
  1140        .OP 65802
  1150 MULT16
  1160        CLC          ENTER FROM 6502
  1170        XCE
  1180        REP #$20
  1190        LDA B        IF B ZERO,
  1200        BEQ .90      THEN BY-PASS
  1210        DEC B
  1220        LDA ##0000
  1230        LDX #16      FOR 16 BITS
  1240        CLC          FOR 17'TH CYCLE
  1250 .10    ROR          ROLL OUT PRODUCT BIT
  1260        ROR A        ROLL IN 'PLIER BIT
  1270        BCC .20
  1280        ADC B
  1290 .20    DEX
  1300        BPL .10      CYCLES 17 TIMES
  1310        STA B
  1320 .30    SEC          EXIT TO 6502
  1330        XCE
  1340        RTS
  1350 .90    STA A        PROCEDURE FOR B=0
  1360        BRA .30
  1370 *--------------------------------

A 16-bit by 16-bit division seems inherently messier. First, the divisor must be shifted left until it is at least greater than half the dividend. One can do a fast cycle which shifts the divisor all the way to the left, but for every shift left in this loop, the divisor must be shifted right again in the second (subtracting) loop.

In practice, I feel that the values would not be randomly distributed, but would be biased toward smaller values. I'm more likely to divide by 7 than by 32973, for example. Therefore it is worthwhile putting in the extra code to shift left only as far as is necessary. The scaling portion in my subroutine, lines 1240-1300, shift the divisor until either bit 15 = 1 or the divisor equals/exceeds the dividend.

In the second loop, lines 1310-1400, the shifted divisor is repeatedly compared to the dividend. If it is smaller, it is subtracted and a 1-bit goes into the quotient; otherwise a 0-bit goes in. The loop stops after it has operated with the divisor shifted back to its original position. This is ordinary long division, in binary. The comparison-subtraction is performed from one to 16 times, depending on the values.

As I calculate it, the best case (dividend=divisor) takes 82 cycles. The worst case, which I think would be $FFFF/1, takes 676 cycles. The time is a function of the number of significant bits in the answer.

  1000 *SAVE BUTTERILLS.DIV
  1010 *--------------------------------
  1020 * 16 BIT DIVIDE WITH REMAINDER
  1030 * DIVIDE B BY A
  1040 * LEAVES QUOTIENT IN B,
  1050 *        REMAINDER IN A
  1060 *--------------------------------
  1070 *   TIMING:  A=$0000 -- 39 cycles
  1080 *            B>$7FFF -- 71 or 74 cycles
  1090 *            A=B     -- 82 cycles
  1100 *        A=1,B=$FFFF -- 676 cycles
  1110 *--------------------------------
  1120 A      .EQ 0,1      DIVISOR, REMAINDER
  1130 B      .EQ 2,3      DIVIDEND, QUOTIENT
  1140 *--------------------------------
  1150        .OP 65802
  1160 DIV16
  1170        CLC          ENTER FROM 6502
  1180        XCE          NATIVE MODE
  1190        REP #$20     A-REG 16 BITS
  1200        LDX #0       START SCALE CNTR
  1210        LDA A        GET DIVISOR
  1220        BEQ .90      ...ZERO DIVISOR
  1230        BMI .30      ...DIVISOR > $7FFF
  1240 *---SCALE DIVISOR----------------
  1250 .10    CMP B        ALIGN A TO LEFT
  1260        BCS .20      UNTIL > B
  1270        INX             OR BIT 15 SET
  1280        ASL          & COUNT IN X
  1290        BPL .10
  1300 .20    STA A        SCALED DIVIDEND
  1310 *---START SUBTRACTING------------
  1320 .30    LDA B        GET DIVIDEND
  1330        STZ B        CLEAR QUOTIENT
  1340 .40    CMP A        REPEATED CONDITIONAL
  1350        BCC .50       SUBTRACTION.
  1360        SBC A
  1370 .50    ROL B        ROL IN 1 IF SUBT.
  1380        LSR A               0 IF NO SUBT.
  1390        DEX
  1400        BPL .40
  1410        STA A        REMAINDER
  1420 *---RETURN TO CALLER-------------
  1430 .60    SEC          EXIT TO 6502
  1440        XCE
  1450        RTS
  1460 *---FOR X/0, GIVE 0,0 ANSWER-----
  1470 .90    STA B        DIVISION BY ZERO
  1480        BRA .60
  1490 *--------------------------------

[ John also wrote a nice demonstration driver for his subroutines, allowing you to enter two hexadecimal values and see the result in hexadecimal. The source code for the demo is included on the monthly/quarterly disk. ]

     20  REM  HELLO PROGRAM - BUTTERILL'S DEMO
     40 D$ =  CHR$ (13) +  CHR$ (4)
     60  TEXT : HOME 
     80  PRINT "DEMO'S - BUTTERILL (MAY '86)"
     100  PRINT 
     120  PRINT "1) 16 BIT MULTIPLY   (REQUIRES 65802)
     140  PRINT "2) 16 BIT DIVIDE     (REQUIRES 65802)"
     160  PRINT "3) BELL"
     200  PRINT 
     220  PRINT "PRESS ONE OF 1,2 OR 3."
     260  PRINT : PRINT "QUIT WITH CR OR ESC"
     300  GET I$:I =  ASC (I$): IF I = 27 OR I = 13 THEN  END 
     340 I = I - 48: IF I < 1 OR I > 4 THEN 60
     360  ON I GOSUB 1000,2000,3000,4000
     380  GOTO 60
     1000  REM  16 BIT MULTIPLY
     1020  HOME : PRINT "16 BIT MULTIPLY": PRINT "---------------"
     1040  PRINT "ENTER TWO HEX NUMBERS": PRINT "SEPERATED BY A SPACE O
           R '*'."
     1060  PRINT : PRINT "RETURNS 32 BIT PRODUCT": PRINT : PRINT "QUIT 
           BY PRESSING RETURN"
     1080  PRINT D$;"BRUN MULT16 DEMO"
     1100  RETURN 
     2000  REM  16 BIT DIVIDE
     2020  HOME : PRINT "16 BIT DIVIDE": PRINT "-------------"
     2040  PRINT "ENTER TWO HEX NUMBERS": PRINT "SEPERATED BY A SPACE O
           R '/'."
     2060  PRINT : PRINT "RETURNS 16 BIT HEX QUOTIENT & REMAINDER": PRINT 
           : PRINT "QUIT BY PRESSING RETURN"
     2080  PRINT D$;"BRUN DIV16 DEMO"
     2100  RETURN 
     3000  REM  BELL
     3020  HOME : VTAB 10: HTAB 16: PRINT "BELL"
     3040  PRINT D$;"BRUN BELL DEMO"
     3100  RETURN 
  1000 * MULT16 DEMO
  1010 *SAVE MULT16.DEMO
  1020 *--------------------------------
  1030 * DEMO OF BRUN'ING A ML PROG
  1040 * USING MULT16
  1050 *
  1060 * DOS IS DISCONNECTED
  1070 * TO ALLOW I/O WITHOUT
  1080 * DISRUPTING PROPER RETURN
  1090 *--------------------------------
  1100         .OP 65802
  1110         .OR $6A00
  1120 *--------------------------------
  1130 COUT1   .EQ $FDF0    SCREEN OUTPUT
  1140 KEYIN   .EQ $FD1B    KEYBOARD INPUT
  1150 *--------------------------------
  1160 AL      .EQ 0
  1170 AH      .EQ 1
  1180 BL      .EQ 2
  1190 BH      .EQ 3
  1200 DFLG    .EQ 4        DELIMITER FLAG
  1210 GETLN1  .EQ $FD6F    INPUT LINE TO BUFFER
  1220 PRNTAX  .EQ $F941    OUTPUT A,X AS HEX
  1230 CROUT   .EQ $FD8E    OUTPUT CR
  1240 *--------------------------------
  1250 DEMO
  1260         LDX #0       BEFORE ANY I/O,
  1270 .10     LDA $36,X     DISCONNECT DOS
  1280         PHA           BY PUSHING $36.39
  1290         LDA PTRS,X    ONTO STACK,
  1300         STA $36,X     & REPLACING
  1310         INX           WITH COUT1/KEYIN
  1320         CPX #4 
  1330         BNE .10
  1340  
  1350         JSR CROUT
  1360 .20     JSR GETLN1   INPUT LINE TO BUFFER
  1370         JSR HEXVALS  EXTRACT HEX VALUES
  1380         CPY #1       IF NULL LINE,
  1390         BEQ .80         THEN EXIT
  1400         JSR PROG     MULTIPLY
  1410         LDA BH
  1420         LDX BL
  1430         JSR PRNTAX   DISP HI-16
  1440         LDA AH
  1450         LDX AL
  1460         JSR PRNTAX   DISP LO-16
  1470         JSR CROUT
  1480         JMP .20
  1490   
  1500 .80     LDX #3       RECONNECT DOS
  1510 .90     PLA           BY PULLING 
  1520         STA $36,X     $36.39 FROM
  1530         DEX           THE STACK.
  1540         BPL .90
  1550         RTS
  1560 *--------------------------------
  1570 * REPLACEMENT I/O POINTERS
  1580 *--------------------------------
  1590 PTRS    .DA COUT1,KEYIN
  1600   
  1610 *--------------------------------
  1620 * READ TWO HEX 16-BIT WORDS
  1630 * FROM INPUT BUFFER. (AFTER WOZ)
  1640 *--------------------------------
  1650 BUFF    .EQ $200
  1660 *--------------------------------
  1670 HEXVALS
  1680         LDY #0       CLEAR BUFFER INDEX
  1690         STY DFLG     CLEAR DELIMITER FLAG
  1700 .10     LDA #0       CLEAR A
  1710         STA AL
  1720         STA AH
  1730 .20     LDA BUFF,Y   GET CHAR FROM BUFFER
  1740         INY
  1750         CMP #$8D     = CR ?
  1760         BNE .30
  1770         RTS
  1780   
  1790 .30     EOR #$B0     CONVERT ASCII TO HEX
  1800         CMP #$0A
  1810         BCC .40      IF 0-9
  1820         ADC #$88
  1830         CMP #$FA
  1840         BCS .40      IF A-F
  1850         LDA DFLG     ELSE ASSUME
  1860         BNE .10       CHAR IS
  1870         LDA AL        A DELIMITER.
  1880         STA BL       MOVE A TO B
  1890         LDA AH        IF NOT REPEATED
  1900         STA BH        DELIMITER
  1910         DEC DFLG     SET DELIMITER FLAG
  1920         JMP .10
  1930  
  1940 .40     ASL          SHIFT NIBBLE
  1950         ASL           TO LEFT HAND 
  1960         ASL           SIDE.
  1970         ASL
  1980         LDX #4       & ROL INTO MEMORY
  1990 .50     ASL
  2000         ROL AL
  2010         ROL AH
  2020         DEX
  2030         BNE .50
  2040         STX DFLG     CLEAR DELIMITER FLAG
  2050         JMP .20
  2060 *--------------------------------
  2070 * SUBROUTINE
  2080 *--------------------------------
  2090 PROG    .IN BUTTERILL'S MULTIPLY
  1000 * DIV16 DEMO
  1010 *SAVE DIV16.DEMO
  1020 *--------------------------------
  1030 * DEMO OF BRUN'ING A ML PROG
  1040 * USING DIV16
  1050 *
  1060 * DOS IS DISCONNECTED
  1070 * TO ALLOW I/O WITHOUT
  1080 * DISRUPTING PROPER RETURN
  1090 *--------------------------------
  1100         .OP 65802
  1110         .OR $6A00
  1120 *--------------------------------
  1130 COUT1   .EQ $FDF0    SCREEN OUTPUT
  1140 KEYIN   .EQ $FD1B    KEYBOARD INPUT
  1150 *--------------------------------
  1160 AL      .EQ 0
  1170 AH      .EQ 1
  1180 BL      .EQ 2
  1190 BH      .EQ 3
  1200 DFLG    .EQ 4        DELIMITER FLAG
  1210 GETLN1  .EQ $FD6F    INPUT LINE TO BUFFER
  1220 PRNTAX  .EQ $F941    OUTPUT A,X AS HEX
  1230 COUT    .EQ $FDED    OUTPUT A AS CHAR
  1240 CROUT   .EQ $FD8E    OUTPUT CR
  1250 *--------------------------------
  1260 DEMO
  1270         LDX #0       BEFORE ANY I/O,
  1280 .10     LDA $36,X     DISCONNECT DOS
  1290         PHA           BY PUSHING $36.39
  1300         LDA PTRS,X    ONTO STACK,
  1310         STA $36,X     & REPLACING
  1320         INX           WITH COUT1/KEYIN
  1330         CPX #4 
  1340         BNE .10
  1350  
  1360         JSR CROUT
  1370 .20     JSR GETLN1   INPUT LINE TO BUFFER
  1380         JSR HEXVALS  EXTRACT HEX VALUES
  1390         CPY #1       IF NULL LINE,
  1400         BEQ .80         THEN EXIT
  1410         JSR PROG     DIVIDE
  1420         LDA BH
  1430         LDX BL
  1440         JSR PRNTAX   DISP QUOTIENT
  1450         LDA #","
  1460         JSR COUT     DISP ','
  1470         LDA AH
  1480         LDX AL
  1490         JSR PRNTAX   DISP REMAINDER
  1500         JSR CROUT
  1510         JMP .20
  1520   
  1530 .80     LDX #3       RECONNECT DOS
  1540 .90     PLA           BY PULLING 
  1550         STA $36,X     $36.39 FROM
  1560         DEX           THE STACK.
  1570         BPL .90
  1580         RTS
  1590 *--------------------------------
  1600 * REPLACEMENT I/O POINTERS
  1610 *--------------------------------
  1620 PTRS    .DA COUT1,KEYIN
  1630   
  1640 *--------------------------------
  1650 * READ TWO HEX 16-BIT WORDS
  1660 * FROM INPUT BUFFER. (AFTER WOZ)
  1670 *--------------------------------
  1680 BUFF    .EQ $200
  1690 *--------------------------------
  1700 HEXVALS
  1710         LDY #0       CLEAR BUFFER INDEX
  1720         STY DFLG     CLEAR DELIMITER FLAG
  1730 .10     LDA #0       CLEAR A
  1740         STA AL
  1750         STA AH
  1760 .20     LDA BUFF,Y   GET CHAR FROM BUFFER
  1770         INY
  1780         CMP #$8D     = CR ?
  1790         BNE .30
  1800         RTS
  1810   
  1820 .30     EOR #$B0     CONVERT ASCII TO HEX
  1830         CMP #$0A
  1840         BCC .40      IF 0-9
  1850         ADC #$88
  1860         CMP #$FA
  1870         BCS .40      IF A-F
  1880         LDA DFLG     ELSE ASSUME
  1890         BNE .10       CHAR IS
  1900         LDA AL        A DELIMITER
  1910         STA BL       MOVE A TO B
  1920         LDA AH        IF NOT REPEATED
  1930         STA BH        DELIMITER
  1940         DEC DFLG     SET DELIMITER FLAG
  1950         JMP .10
  1960  
  1970 .40     ASL          SHIFT NIBBLE
  1980         ASL           TO LEFT HAND 
  1990         ASL           SIDE.
  2000         ASL
  2010         LDX #4       & ROL INTO MEMORY
  2020 .50     ASL
  2030         ROL AL
  2040         ROL AH
  2050         DEX
  2060         BNE .50
  2070         STX DFLG     CLEAR DELIMITER FLAG
  2080         JMP .20
  2090 *--------------------------------
  2100 * SUBROUTINE
  2110 *--------------------------------
  2120 PROG    .IN BUTTERILL'S DIVIDE

The Real Story about DOS and BRUNBob Sander-Cederlof

I was wrong. Some of you were kind enough to point it out. John Butterill sent a letter, and others called (sorry, names forgotten). I said, in the January 1986 AAL, that the reason BRUNning programs from inside Applesoft programs often did not work was the fact that DOS used a JMP rather than a JSR to call your program.

The truth is that DOS does call your program with a JMP, but there is still a return address on the stack. The BRUN command processor itself was called with a JSR, in a way. At $A17A there is a JSR $A180. The routine at $A180 jumps to the BRUN processor. So when your program finishes it will return to $A17D, right after the JSR $A180. From there it goes to $9F83.

At $9F83, DOS will finally exit from doing the BRUN command. If MON C is on, the carriage return from the end of the BRUN command will be echoed at this time. This can put you into a loop, however, because the BRUN command re-installed the DOS hooks in the input and output vectors. When the DOS hooks are installed, any character input or output will enter DOS first. Since we are still, in effect, inside DOS, because of the BRUN, we get into a loop. DOS is not re-entrant, as John Butterill put it. The BRUN command processor does a JSR $A851, which re-installs the DOS hooks. If your program tries to do any character I/O through calls to $FDED (COUT) or $FD0C (RDKEY), and you start up your program by BRUNning it from inside an Applesoft program, you will get DOS into a loop. Or, even if your program does not do any I/O, if MONC is on DOS can still get into a loop.

I still think the easiest way to avoid this problem is to avoid using BRUN inside Applesoft programs. Use BLOAD and CALL instead. But sometimes you may want to use BRUN, because you do not know in advance where the CALL address would be. One way to allow I/O inside your own program even though it is to be BRUN from inside an Applesoft program is to disconnect or bypass the hooks. You could output characters by JSR $FDF0, for example. But that would always go to the screen, and you may have a printer or an 80-column card or a modem hooked in, so that isn't a real solution. Another way is to dis-install the DOS hooks, by doing a JSR $9EE0 or the equivalent. The code at $9EE0 does this:

               LDX #3
       .1      LDA $AA53,X
               STA $36,X
               DEX
               BPL .1
               RTS

This unhooks DOS, but leaves any other I/O devices you have connected hooked in. After doing this step, your program can freely call COUT or RDKEY without DOS even knowing about it. You might also want to store a zero at $AA5E, to turn off MONC. Your program can terminate then by a JMP $3EA, which will restore the DOS hooks.

An alternative that seems to work is to save and restore the location where DOS saves the entering stack pointer. This is the culprit which causes the crippling loop. At $9FB6, just before returning to whoever entered DOS, the stack pointer gets reset to the value it had when DOS was entered. If you enter DOS while you are still in DOS, the first value is replaced with the second. Then the final return point is lost, and it is loop-city. Your program can save and restore $AA59, where the stack pointer is kept:

       YOUR.PROGRAM
               LDA $AA59       save DOS stack pointer
               PHA
               LDA #0          turn off MON C
               STA $AA5E

       ...do all your stuff, including I/O

               PLA
               STA $AA59
               RTS

This method has the advantage that your program can issue its own DOS commands by printing them, the way you would from Applesoft. For example, the following program will work when BRUN from inside Applesoft.

           .OR $1000
           .TF B.SHOW OFF
	DEMONSTRATE
           LDA $AA59
           PHA
           LDY #0          issue DOS CATALOG command
	.1     LDA MSG,Y
           JSR $FDED
           INY
           CPY #MSGSZ
           BCC .1
           LDA #0
           STA $AA5E    "NOMON C"
           PLA
           STA $AA59
           RTS
	MSG    .HS 8D.84
           .AS -/CATALOG/
           .HS 8D
	MSGSZ  .EQ *-MSG

	100 PRINT CHR$(4)"MONC"
	110 PRINT CHR$(4)"BRUN B.SHOW OFF"
	120 PRINT "FINISHED"

However, that program will not work correctly if you just type "BRUN B.SHOW OFF" from the command mode. You will get a syntax error after the catalog displays, because the catalog command is left in the input buffer incorrectly. Oh well!

  1000 * BRUN DEMO
  1010 *SAVE BELL DEMO SOURCE
  1020 *----------------------------
  1030 * DEMO OF BRUN'ING A ML PROG
  1040 * BY RINGING A BELL
  1050 *
  1060 * DOS IS DISCONNECTED
  1070 * TO ALLOW I/O WITHOUT
  1080 * DISRUPTING PROPER RETURN.
  1090 *--------------------------------
  1100 COUT1   .EQ $FDF0    SCREEN OUTPUT
  1110 KEYIN   .EQ $FD1B    KEYBOARD INPUT
  1120 *--------------------------------
  1130         .OR $6A00
  1140 DEMO
  1150         LDX #0       BEFORE ANY I/O,
  1160 .10     LDA $36,X     DISCONNECT DOS
  1170         PHA           BY PUSHING $36.39
  1180         LDA PTRS,X    ONTO STACK,
  1190         STA $36,X     & REPLACING
  1200         INX           WITH COUT1/KEYIN
  1210         CPX #4
  1220         BNE .10
  1230  
  1240         JSR $FF3A    RING THE BELL
  1250   
  1260         LDX #3       RECONNECT DOS
  1270 .90     PLA           BY PULLING
  1280         STA $36,X     $36.39 FROM
  1290         DEX           THE STACK.
  1300         BPL .90
  1310         RTS
  1320 *--------------------------------
  1330 * REPLACEMENT I/O POINTERS
  1340 *--------------------------------
  1350 PTRS    .DA COUT1,KEYIN

Toggling Between Two ValuesJan Eugenides

In the course of my job as Technical Editor for MicroSPARC, Inc. (the publishers of Nibble and Nibble Mac magazines), I am often called upon to modify programs that we are going to publish to make them compatible with configurations other than the one the author originally wrote for. Recently, I had to change a program to toggle between Drive 1 and Drive 3, rather than Drive 1 and Drive 2 as it was originally coded. Here is the original subroutine which toggled the drive number stored in a variable named CD:

       TOGGLE.DRIVE
               LDA CD
               CMP #1
               BEQ .1
               LDA #1
               STA CD
               BNE .2
       .1      INC CD
       .2      RTS
       CD      .BS 1

This code takes a total of 19 bytes, including the variable CD. My task was to exactly replace this routine with one which would toggle between 1 and 3 rather than 1 and 2. It had to use the same number of bytes, or less. It looks easy enough, but I couldn't come up with a solution. All my routines required one or two more bytes. I finally took the easy way out and patched it with a JMP to a free space near the end of the program, and put my code there. It works, but is there a shorter way?

Bob, you are the best code squeezer around, so I thought I'd give the problem to you. You'll undoubtedly come up with some sneaky code that does the trick in three bytes or less!

An Answer for Jan.........................Bob Sander-Cederlof

I don't know if I am the best code squeezer or not, but I can't squeeze it all the way to three bytes! My best attempt is nine bytes:

       TOGGLE.DRIVE
               LDA #1
       CD      .EQ *-1
               EOR #2
               STA CD
               RTS

In general, you can toggle back and forth between any two values by using the EOR instruction. The toggle constant is simply the exclusive-or of the two values. For example, to toggle back and forth between the values $A0 and $B2, I would use "EOR #$12".

My subroutine changes 1 to 3 and 3 to 1, as you requested. However, it is not functionally identical to the original code. The original code did not store the variable CD inside an immediate-mode LDA, as I did. If that troubles you, simply change that line to "LDA CD" and add the line "CD .BS 1" at the end. The result takes ten bytes, still well under the limit.

The original code also always had the side-effect of setting carry status, so you might need to add a "SEC" instruction. I doubt it, because the original code would be very weird if it depended on this side-effect.

The original code not only changed 3 to 1, but also changed any other value not already 1 into 1. This is also probably not a necessary feature, because prior code should have made sure that we started with a valid drive number.

I came up with several other approaches to the problem, all of which are shorter than the original subroutine:

       TOGGLE.DRIVE
               LSR CD     3 TO 1, OR 1 TO 0
               BNE .1     IT WAS 3 TO 1
               LDA #3     CHANGE 1 TO 3
               STA CD
       .1      RTS

       TOGGLE.DRIVE
               CLC
               LDA CD
               ADC #2     1 TO 3, OR 3 TO 5
               AND #3     5 TO 1
               RTS

None of these are particularly tricky or sneaky. In fact, the first and shortest one is the most straightforward. What would be tricky or sneaky is if the original author depended on the hidden side-effects in his subroutine.


Using Apple's Protocol ConverterBob Sander-Cederlof

The "Protocol Converter" is a firmware-controlled method of turning the //c disk port into a multi-drop peripheral bus able to support up to 127 external I/O devices. The bus connects devices which have enough intelligence: an "Integrated WOZ Machine" (IWM) chip, a 6502-type chip, RAM, and ROM. Data is transferred in a serial bit-stream at roughly 250,000 bits per second. So far, the only device anyone is building to run on the P/C bus is the Unidisk 3.5 from Apple.

As far as I have been able to determine, Apple's only published information about the protocol converter is in the Apple //c Technical Reference Manual, pages 114-142. The listing of the //c firmware in the same Manual also is informative. A preliminary document was available to developers, but most of the material is now given in the //c manual. Tom Weishaar ("Uncle DOS") promises a future article on the P/C in his "Open Apple" newsletter. (By the way, the June issue of "Open Apple" used the term "Smartport" as synonymous with "Protocol Converter".)

The Apple //e interface card for the UniDisk 3.5 also supports a "real" Protocol Converter. The Apple Memory Expansion Card, CirTech Flipster, and Applied Engineering RamFactor provide the same software interface with most of the features of the protocol converter for one I/O device (the memory card itself).

Apple briefly mentions the Protocol Converter in the Apple Memory Expansion Card manual (Appendix B, last paragraph), but warns against using it. They say "using the assembly-language protocol is fairly complicated". Nevertheless, a significant amount of the Apple firmware is used to implement the protocol converter features. It appears that someone inside Apple intends that the P/C will be included in the firmware of most future block-oriented devices. From a software stand-point, it could be used regardless of whether the actual hardware used the IWM-based bus, a SCSI bus, or no bus at all.

In order to use the protocol converter firmware, you need first to find it. The first step in finding it is to find which slot it is in. All of the cards with P/C firmware (so far) are also cards which control or emulate disk drives and have firmware supporting the ProDOS device driver protocol. Cards with ProDOS device driver firmware can be identified by four bytes: $Cs01 = $20, $Cs03 = $00, $Cs05 = $03, and $Cs07 = $00. The first three bytes in that list are the same for all disk drive controllers. The zero value at $Cs07 distinguishes it as a disk controller with protocol converter firmware.

The next step is to find the entry point in the firmware for protocol converter calls. The byte at $CsFF is the key. That byte is the offset in the firmware page for ProDOS calls. If $CsFF = $45, for example, ProDOS device driver calls would be "JSR $Cs45". To get the address of the protocol converter entry point, add 3 to the ProDOS entry point. In my example, "JSR $Cs48" would enter the protocol converter firmware. The actual value will probably be different for each kind of card, so you have to use software to find out what it is.

A program to find the slot and build the address of the protocol converter could look like this:

       pcaddr  .eq $01,$02
       find.pc lda #0
               sta pcaddr
               ldx #$C7   slot = 7 to 1 step -1
       .1      stx pcaddr+1
               ldy #7
       .2      lda (pcaddr),y  $Cs07,05,03,01
               cmp pc.sig,y
               beq .3
               dex
               cpx #$c1
               bcs .1     try next slot
               sec        signal could not find pc
               rts

       .3      dey
               dey
               bpl .2
               lda (pcaddr),y   $CsFF
               adc #2     carry was set
               sta pcaddr
               rts        carry clear signals pc found

       pc.sig  .HS FF.20.FF.00.FF.03.FF.00

Once you have the address of the protocol converter firmware, you call it in a manner similar to ProDOS MLI calls. You must plug the address of the protocol converter entry into a "JSR" instruction, which is followed by a one-byte command code and a two-byte address. The command code is a number from $00 to $09 which specifies which action you want the protocol converter to take. The address is the address of a parameter block, which provides additional information for processing the command, or a place for the information returned by the command. After the protocol converter has finished processing your command, it returns control to the next byte after the pointer to the parameter block. If carry is clear, there was no error. If carry is set, the A-register contains an error code.

Since my FIND.PC program left the address in two page zero locations, we could simply put a JMP opcode ($4C) in front of the address to make it into a JMP instruction. Then our calls to the protocol converter would look like this:

       callpc  .eq $00         (just before pcaddr)
               jsr find.pc
               bcs ...         ...no pc found
               lda #$4C        JMP opcode
               sta callpc
               ...     ...other code
               jsr callpc
               .da #cmd,parameters
               ...     ...more code

Apple warns programmers NOT to use any page zero locations when calling the protocol converter firmware, saying that some page zero locations are used by that firmware. They do not say what locations they use, but my investigations show that they use bytes in the range from $40 to $4F. What they do is push those on the stack, put in their own data, and at the end restore the original contents from the stack. They use an awful lot of stack, up to 35 bytes. (The RamFactor firmware uses no more than 17 bytes of stack for protocol converter calls, including the two used by your JSR.) If you want be safe rather than possibly sorry, you can copy the PCADDR bytes up into your own program. You could even plug them into every JSR which calls protocol converter. A cleaner way might be like this:

               jsr find.pc
               bcs ...         ...no pc found
               lda pcaddr
               sta callp+1
               lda pcaddr+1
               sta callpc+2
               ...
               jsr callpc
               .da #cmd,parameters
               ...
       callpc  jmp *   address filled in

Description of Protocol Converter Commands

Apple defines ten commands for the protocol converter firmware. These are not necessarily identical in function for all devices which use the protocol converter. In fact, Apple's memory card uses two of the commands differently than the UniDisk 3.5 does. The protocol converter firmware in the RamFactor functions exactly the same as that in the Apple Memory Expansion Card.

The following chart summarizes the ten commands as implemented in the Apple Memory Expansion Card and RamFactor firmware. A more detailed description of each command follows the chart. I am particularly pointing this at the memory cards rather than the Unidisk 3.5, because I believe these cards will be more popular with hackers like you and me. Furthermore, the Unidisk 3.5 information is available in the //c manual, but Apple has not released this detail for owners of the memory card.

   Parameters:   +0  +1  +2   +3   +4   +5   +6   +7   +8
            cmd cnt unit
PC Status   $00   3   0 bufl bufh code
RAM Status  $00   3   1 bufl bufh code
Read Block  $01   3   1 bufl bufh blkh blkm blkl
Write Block $02   3   1 bufl bufh blkh blkm blkl
Format      $03   1   1
Control     $04   3 0/1 bufl bufh code
Init        $05   1 0/1
Read Bytes  $08   4   1 bufl bufh cnth cntl adrh adrm adrl
Write Bytes $09   4   1 bufl bufh cnth cntl adrh adrm adrl

Error Codes $01 Command not $00-$05,$08, or $09
            $04 Wrong parameter count
            $11 Invalid Unit Number
            $21 Invalid Status or Control code
            $2D Block Number too large

PC Status (cmd $00, unit $00, code $00): reads the status of the protocol converter itself into your buffer. The status of a memory card is always 8 bytes, with the first byte = $01 and all the others = $00. Also returns with $08 in the X-register and $00 in the Y-register. ($0008 is the number of bytes stored in your buffer.) This is of value only for compatibility with other devices supporting protocol converter firmware.

RAM Status (cmd $00, unit $01, code $00 or $03): reads the status of the memory card into your buffer. Code $00 stores four bytes: the first is always $F8, and the other three are the number of blocks in the current partition (lo, mid, hi order). (Y,X) will equal ($00,$04) when it is finished, showing that four bytes were stored. Code $03 will store 25 bytes: the first four are the same as code $00 returned; the next 17 are the name of the card in "ProDOS Volume Name" format (length of name in first byte, ASCII characters of name with hi-bit off, padded with blanks); and finally, four zero bytes. The card name is "RAMCARD". (Y,X) will return ($00,$19) when finished, indicating that 25 bytes were stored.

Obviously, the Status commands will operate differently on a real P/C bus, and the actual details will vary according to the device you interrogate.

Read Block (cmd $01): reads the specified block from the memory card. (In RamFactor, the block number is relative, inside the currently selected RamFactor partition.) You can read a block into a buffer in //e Auxiliary Memory by calling the P/C with the RAMWRT soft-switch set to AuxMem.

Write Block (cmd $02): writes the specified block from your buffer into the memory card. (In RamFactor, the block number is relative, inside the current RamFactor partition.) If you are careful and follow all the rules, you can write a block from a buffer in Auxiliary Memory by calling the protocol converter with the RAMRD soft-switch set to AuxMem. You have to put the code that sets the RAMRD switch and calls the protocol converter, and its parameter block, in zero-page or stack-page motherboard RAM ($0000-01FF), or in the language card RAM area. Or, you can have both RAMRD and RAMWRT set for AuxMem and be executing a program from within AuxMem. I always have a conceptual battle dealing with this kind of bank switching.

Format (cmd $03): does nothing in a memory card.

Control (cmd $04): does nothing in a memory card. If the code is not $00, you get error code $21. The buffer is never used.

Init (cmd $05): does nothing in a memory card.

Open or Close (cmd $06 or $07): cause error code $01 in a memory card. These commands only apply to character-oriented devices, and memory is a block-oriented device (so says Apple). Maybe someday someone will build a peripheral which is character-oriented and includes P/C firmware.

Read Bytes (cmd $08): reads a specified number of bytes starting at a specified memory-card address into your buffer. The byte count may be as high as $FFFF, but this would obviously wreak havoc inside your Apple. No checks are made inside the protocol firmware for reasonableness of the buffer address or the byte count, so be careful. You would NEVER read into a buffer in the I/O address range ($C000-$CFFF).

The memory-card address may be as high as $7FFFFF. (In RamFactor, the address is relative inside the current partition.) This corresponds to a total of 8 megabytes, which is only half the maximum capacity of a RamFactor card. Apple has arbitrarily limited us to this maximum, because they use the top bit of the card address to specify whether the buffer is in MainMem (bit 23 = 0) or AuxMem (bit 23 = 1). (Bit 23 of the address is bit 7 of the last byte of the parameter block.)

Write Bytes (cmd $09): writes a specified number of bytes from your buffer starting at a specified memory-card address. The details of byte count, buffer location, and memory-card address are the same as for the Read Bytes ($08) command.

The Unidisk 3.5 firmware interprets commands $08 and $09 differently. Unidisk uses this pair to read and write Macintosh disks, which have 524-byte blocks.

All of the RamFactor protocol converter commands operate within the current active partition. In the Apple card there is only one partition (the whole card). RamFactor has nine partitions, and you are always in one of them. If you start with a blank card, the first call to the RamFactor protocol converter will set up the first partition with all but 1024 bytes, make that partition the current active one, and empty all the others.

Bill Morgan's articles on interfacing the Unidisk 3.5 with DOS 3.3 illustrate the use of protocol converter calls with that device. The real power of the protocol converter concept will not be realized until a variety of devices are available which use it. Maybe its real future is bound up in the new 65816-based Apple //.


Generalized MLI System Error HandlingBob Sander-Cederlof

The ProDOS Machine Language Interface (MLI) returns an error code in the A-register if anything goes wrong. There are about 30 error codes, with values from $01 to $5A. BASIC.SYSTEM reduces the number of different error codes to 18, calling many of them simply "I/O ERROR". A nearly complete description of the error codes can be found in several references:

When I am working with a new program which has a lot of MLI calls, it is helpful to have one central error handler to print out the error information. Gary Little gives us such a subroutine on pages 66 and 67 of his "Apple ProDOS -- Advanced Features." Gary's program prints the message "MLI ERROR $xx OCCURRED AT LOCATION $yyyy", where xx is the hexadecimal error code and yyyy is the address of the next byte after the MLI call. You can mentally subtract 6 from the yyyy address to get the actual address of the JSR $BF00 that caused the error.

I assume you already know, if you are following me this far, that MLI calls take the form "JSR $BF00", followed by three data bytes. The first data byte is the opcode, and the other two are the address of the parameter block for the MLI call:

       JSR $BF00
       .DA #OPCODE,PARAMETERS

It would be nice if the general error handler would give us a little more information. First, I would like for it to print out the actual address of the JSR $BF00, rather than the return address. Second, I would like for it to print out the three bytes which follow the JSR $BF00.

First, I recoded Gary's routine so that it took a lot less space. (Littler than Little's!) I shortened the message and tightened the code. My version prints simply "AT" in place of "OCCURRED AT LOCATION." Then I used a message printing subroutine to print the two text strings, rather than the two separate loops he used. His took 83 bytes, mine only 56.

  1000 *SAVE MLI.ERROR
  1010 *--------------------------------
  1020 CMDADR .EQ $BF9C
  1030 *--------------------------------
  1040 PRNTAX .EQ $F941
  1050 CROUT  .EQ $FD8E
  1060 PRBYTE .EQ $FDDA
  1070 COUT   .EQ $FDED
  1080 *--------------------------------
  1090 MLI.ERROR
  1100        PHA          SAVE ERROR CODE
  1110        LDY #QERR
  1120        JSR PRMSG
  1130        PLA
  1140        JSR PRBYTE
  1150        LDY #QAT
  1160        JSR PRMSG
  1170        LDA CMDADR+1
  1180        LDX CMDADR
  1190        JSR PRNTAX
  1200        JMP CROUT
  1210 *--------------------------------
  1220 MSG1   JSR COUT
  1230        INY
  1240 PRMSG  LDA MSGS,Y
  1250        BNE MSG1
  1260        RTS
  1270 *--------------------------------
  1280 MSGS
  1290 QERR   .EQ *-MSGS
  1300        .HS 8D
  1310        .AS -/MLI ERROR $/
  1320        .HS 00
  1330 QAT    .EQ *-MSGS
  1340        .AS -/ AT $/
  1350        .HS 00
  1360 *--------------------------------

Next, I started adding the features I mentioned above. The final program takes 92 bytes, which is 9 more than Gary's. It displays the error message "MLI ERROR $xx AT $yyyy (op.addr)."

Lines 1080-1160 pick up the address MLI saved in the System Global Page, and sbtract six from it. The result is stored into the LDA $9999,Y instruction at line 1200. Horrors! Self-modifying code! The loop at lines 1180-1240 copies the three data bytes which follow the JSR $BF00 into the three variables at lines 1390-1410.

Lines 1260-1360 print out the error message. This loop differentiates between ASCII characters (bit 7 = 1) and data offsets (bit 7 = 0). The text to be printed is in lines 1430-1550. Note that I used the negative ASCII form for the text, and .DA lines for the data bytes which will be printed in hexadecimal. The expressions in those .DA lines compute an offset from the beginning of the subroutine, which will come out as a value less than $7F. I also used the value 00 to terminate the entire message. The $8D bytes are RETURN characters, to make sure the error message prints on a line by itself.

  1000 *SAVE MLI.ERROR.PLUS
  1010 *--------------------------------
  1020 CMDADR .EQ $BF9C
  1030 *--------------------------------
  1040 PRBYTE .EQ $FDDA
  1050 COUT   .EQ $FDED
  1060 *--------------------------------
  1070 MLI.ERROR.PLUS
  1080        STA ERRCOD   SAVE ERROR NUMBER
  1090        LDY CMDADR+1
  1100        LDA CMDADR   SUBTRACT 6 FROM ADDRESS
  1110        SEC
  1120        SBC #6
  1130        STA CALADR+1      CALL ADDR LO
  1140        BCS .1
  1150        DEY
  1160 .1     STY CALADR+2      CALL ADDR HI
  1170 *--------------------------------
  1180        LDY #2
  1190        LDX #3       COPY OPCODE & PARMS ADDR
  1200 CALADR LDA $9999,X       (ADDRESS FILLED IN)
  1210        INX
  1220        STA PARMADR.H,Y
  1230        DEY
  1240        BPL CALADR   ...UNTIL Y=-1
  1250 *--------------------------------
  1260        BMI .2       ...ALWAYS
  1270 .1     JSR COUT
  1280 .2     INY
  1290        LDA QERR,Y
  1300        BMI .1       ...ASCII CHAR
  1310        BNE .3       ...DATA BYTE
  1320        RTS          ...END
  1330 .3     TAX          USE AS INDEX
  1340        LDA MLI.ERROR.PLUS,X
  1350        JSR PRBYTE
  1360        JMP .2       NEXT CHAR
  1370 *--------------------------------
  1380 ERRCOD     .BS 1
  1390 PARMADR.H  .BS 1
  1400 PARMADR.L  .BS 1
  1410 OPCODE     .BS 1
  1420 *--------------------------------
  1430 QERR   .HS 8D
  1440        .AS -/MLI ERROR $/
  1450        .DA #ERRCOD-MLI.ERROR.PLUS
  1460        .AS -/ AT $/
  1470        .DA #CALADR-MLI.ERROR.PLUS+2
  1480        .DA #CALADR-MLI.ERROR.PLUS+1
  1490        .AS -/ (/
  1500        .DA #OPCODE-MLI.ERROR.PLUS
  1510        .AS -/./
  1520        .DA #PARMADR.H-MLI.ERROR.PLUS
  1530        .DA #PARMADR.L-MLI.ERROR.PLUS
  1540        .AS -/)/
  1550        .HS 8D.00
  1560 *--------------------------------
  1570        .LIST OFF

Practical Application of CRCDon Rindsberg

When I read Bob S-C's article on CRC in the February 1986 AAL, I said, "Very interesting, but who needs it". Well, it wasn't long before I ran into a real need myself!

I bought a used IBM PC-Jr and wanted to put my own routines in an auto-start ROM cartridge. After some sleuthing, I found that the power-up routine checks for signature bytes. If they are present, the routine checks the ROM's CRC, which must be $0000 or the machine locks up.

Not knowing the 65802 opcodes that Bob used, and being quite familiar with the 8088 language, I decided to translate the PC-Jr's CRC routine from "8088 dis-assembly language" to "plain vanilla 6502-ese". I simulated the 8088's registers with Apple RAM, and wrote subroutines for some of the 16-bit 8088 instructions.

Now here's what I think is strange about CRC's. If you pass all bytes of a set of data through the CRC generator and then the two CRC bytes themselves, the total CRC result is $0000! The PC-Jr add-on ROMs have the program in all except the last two bytes and the CRC of the program in those last two, so the total CRC for the entire ROM is $0000.

My 6502 code requires you to enter the start in Apple RAM and the length of the ROM data. For example, for a program starting at $2000 in Apple RAM, destined to be blown into a 2716 EPROM (2048 bytes), you would enter an address of $2000 and a length of $0800. These two values go into the first four bytes of the Apple zero page, so you can use a monitor instruction from inside the S-C Assembler like this:

       :$00:00 20 00 08

My program runs a CRC calculation on all but the last two bytes, and then prints out what the resulting CRC code is. If you store the CRC value in the last two bytes of the ROM image, add two to the length, and re-run my program, the result should be 0000. In a particular example with a 2716, it might look like this:

       :$00:00 20 00 08      (set up address & length )
       :$800G                (run CRC calculation     )
       82DF                  (value of CRC computed   )
       :$20FE:82 DF          (store CRC in EPROM image)
       :$02:02               (increase length by two  )
       :$800G                (run CRC calcualtion     )
       0000                  (it worked!              )

My routines will not win the speed or elegance contests, but they give me the data!

If you want another check on your coding, run a CRC calculation on the Applesoft $D000 ROM with length $0800. You should get $D01E if you have an Apple II+ or original //e version. The enhanced //e gives a CRC of $3BD4 because of some small changes Apple made.

By the way, I use my Apple to generate assembly language code for the IBM PC line. I created an 8086/8088 cross assembler based on the S-C Assembler for the purpose. Contact me if you need a tool like this: Don Rindsberg, The Bit Stop, 5958 S. Shenandoah, Mobile, Alabama 36608. Or call at (205) 342-1653.

  1000 *SAVE ROM.CRC.CALC
  1010 *--------------------------------
  1020 LOCN   .EQ $00,01   ENTER DATA LOCN (L/H)
  1030 SIZE   .EQ $02,03   ENTER ROM SIZE (L/H)
  1040 AL     .EQ $04      SIMULATED 8088 REGISTERS
  1050 AH     .EQ $05
  1060 BL     .EQ $06
  1070 BH     .EQ $07
  1080 CL     .EQ $08
  1090 CH     .EQ $09
  1100 DL     .EQ $0A
  1110 DH     .EQ $0B
  1120 PTR    .EQ $0C,0D   WORK POINTER
  1130 CTR    .EQ $0E,0F   BYTE COUNTER
  1140 *--------------------------------
  1150 PRNTAX .EQ $F941
  1160 *--------------------------------
  1170        .OR $300
  1180 *--------------------------------
  1190 START  LDA LOCN     SETUP POINTER
  1200        STA PTR           TO ROM IMAGE
  1210        LDA LOCN+1
  1220        STA PTR+1
  1230 *--------------------------------
  1240        SEC          GET BYTE COUNT - 2
  1250        LDA SIZE
  1260        SBC #2
  1270        STA CTR
  1280        LDA SIZE+1
  1290        SBC #0
  1300        STA CTR+1
  1310 *--------------------------------
  1320        LDY #$FF     START CRC AT $FFFF
  1330        STY DL
  1340        STY DH
  1350        INY          Y=0
  1360        STY AH       INIT AH REG
  1370 *--------------------------------
  1380 .1     LDA (PTR),Y  GET NEXT BYTE
  1390        JSR FOLD.BYTE.INTO.CRC
  1400        INC PTR      BUMP THE WORK POINTER
  1410        BNE .2
  1420        INC PTR+1
  1430 .2     LDA CTR      DECREMENT THE BYTE COUNT
  1440        BNE .3
  1450        DEC CTR+1
  1460 .3     DEC CTR
  1470        LDA CTR      TEST IF FINISHED
  1480        ORA CTR+1
  1490        BNE .1       ...KEEP GOING
  1500        LDX DL       DISPLAY THE RESULT
  1510        LDA DH
  1520        JMP PRNTAX
  1530 *--------------------------------
  1540 FOLD.BYTE.INTO.CRC
  1550        EOR DH
  1560        STA DH
  1570        STA AL
  1580        JSR ROLAX4   8088 "ROL AX,C"
  1590        JSR EORAD    8088 "EOR DX,AX"
  1600        JSR ROLAX1   8088 "ROL AX,1"
  1610        LDA DH       SWAP BYTES IN REG-D
  1620        LDX DL
  1630        STX DH
  1640        STA DL
  1650        JSR EORAD    8088 "EOR DX,AX"
  1660        JSR RORAX4   8088 "ROR AX,C"
  1670        LDA AL
  1680        AND #$E0
  1690        STA AL
  1700        JSR EORAD    8088 "EOR DX,AX"
  1710        JSR RORAX1   8088 "ROR AX,1"
  1720        LDA AL
  1730        EOR DH
  1740        STA DH
  1750        RTS
  1760 *--------------------------------
  1770 *   SIMULATE 8088 "ROL AX,C"
  1780 *--------------------------------
  1790 ROLAX4 JSR ROLAX1   SHIFT 4 BITS BY SHIFTING
  1800        JSR ROLAX1        1 BIT 4 TIMES
  1810        JSR ROLAX1
  1820 *--------------------------------
  1830 *   SIMULATE 8088 "ROL AX,1"
  1840 *--------------------------------
  1850 ROLAX1 LDA AL       8088 "ROL" SHIFTS END AROUND
  1860        ASL          WITHOUT LEAVING A BIT IN CARRY
  1870        ROL AH
  1880        BCC .1       6502 DOES LEAVE A BIT IN CARRY,
  1890        ORA #$01     SO LETS MERGE CARRY IN HERE.
  1900 .1     STA AL
  1910        RTS
  1920 *--------------------------------
  1930 *   SIMULATE 8088 "ROR AX,C"
  1940 *--------------------------------
  1950 RORAX4 JSR RORAX1   SHIFT 4 BITS BY SHIFTING
  1960        JSR RORAX1        1 BIT 4 TIMES
  1970        JSR RORAX1
  1980 *--------------------------------
  1990 *   SIMULATE 8088 "ROR AX,1"
  2000 *--------------------------------
  2010 RORAX1 LDA AH       8088 "ROR" SHIFTS END AROUND
  2020        LSR          WITHOUT LEAVING A BIT IN CARRY
  2030        ROR AL
  2040        BCC .1       6502 DOES LEAVE A BIT IN CARRY,
  2050        ORA #$80     SO LETS MERGE CARRY IN HERE.
  2060 .1     STA AH
  2070        RTS
  2080 *--------------------------------
  2090 *   SIMULATE 8088 "EOR DX,AX"
  2100 *--------------------------------
  2110 EORAD  LDA AL
  2120        EOR DL
  2130        STA DL
  2140        LDA AH
  2150        EOR DH
  2160        STA DH
  2170        RTS
  2180 *--------------------------------

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